Umod enhanced hammer. 2 performs as expected with this permission.
Umod enhanced hammer NET/C#, Unreal, and C++ games Hello dear, mb you add Developer Hooks? 1. Enhanced Hammer is a mod for the game Rust. The plugin is about as optimized as it can be. The only thing of any note is that this plugin uses an uMod is a universal modding platform, framework, and plugin API for Unity, . Grant permissions works fine Can you make this work with the Enhanced Hammer plugin that makes it possible to not have to go into the menu for upgrading every tile cause the plugin remembers the last chosen upgrade choice? It's not working together with your plugin and a simple left-click on the next tile upgrades to stone or metal again. 3. I know there are some plugins that already do that, but those plugins repair the whole base (area-of-effect), I just want to make it so players have to Add "Cancel Default Hammer Hit Behavior" and "Send Downgrade Disabled Message" options; Performance improvements; Messages are suppressed for click upgrades to avoid spam; v2. do you have any idea why this plugin seems to need a lot more resources than the rest? Calytic . * used by. Loads successfully. NET/C#, Unreal, and C++ games (22:45:06) | Unloaded plugin Enhanced Hammer v2. I meant it more like if you have a metal wall for example but wanna change it stone it would be great if one just had to right click to get in the resources menu and if then all resources (one has in the inventory actually) would be possible to choose. NET/C#, Unreal, and C++ games Can you make this work with the Enhanced Hammer plugin that makes it possible to not have to go into the menu for upgrading every tile cause the plugin remembers the last chosen upgrade choice? It's not working together with your plugin and a simple left-click on the next tile upgrades to stone or metal again. No errors. Discord Messages 2. UpdateGradeTimer [0x00027] in :0 uMod is a universal modding platform, framework, and plugin API for Unity, . Looking for something that doesn't require anything except using the building planner. NET/C#, Unreal, and C++ games The grade plugin I use with VIP and admins. Discord. Supported Games. I'm requesting a plugin that will repair any entity or building block with just one-hit of the hammer tool, instead of having to hit the entity multiple times until it's fully repaired. You need to hit them all with a hammer or be somewhat close to them and swing the hammer at them. With enhanced hammer after removing the grades plugin it just didnt work right nothing ever worked like it used to I even tried it on my test server with players (testers) admin and default players and it didnt work ether it gave everyone the ability to upgrade with 1 hit or the hammer hit didnt work at all (with permissions) and for vip well it uMod is a universal modding platform, framework, and plugin API for Unity, . click. 7' (NullReferenceException: Object reference not set to an instance of an object) at Oxide. Posted 1 year ago #1. Thank you for bringing this to my attention though, I'll keep it in mind for if I come back to Rust. Basically if they havn't been back within a certain time frame the data should be deleted of those players. Is uMod is a universal modding platform, framework, and plugin API for Unity, . It appears that its just Foundations Reminding metal colour? Exploit with RaidableBases Plugin! Enhanced Hammer - Quickly upgrade your base! Do you also hate that right clicking and left clicking thing, when upgrade base from TWIGS to STONE? Well, no more. Permissions. I forgot my password. click - Allow grading with a click while holding a hammer (The same as hammer hit but you do not have to actually hit - just look at the building block and left click). 0. beerock Failed to call hook 'OnStructureRepair' on plugin 'EnhancedHammer v1. Failed to call hook 'OnPlayerInput' on plugin 'EnhancedHammer v2. Developers; Providers; by BuildingGrades EnhancedHammer has replaced the 'grade' chat command previously registered by BGrade Loaded plugin Enhanced Hammer v2. 6 by Iv Misticos (22:45:06) | Loaded plugin Enhanced Hammer v2. 8. All you have to do is upgrade to wood once, and it will upgrade new building blocks to it as well. If you want to disable it just disable in config by default / for everyone forced or with command /grade ag False . The program doesn't recognize the commands "/grade 0" or "/grade twig". If you want to switch to default hammer mode, you must just left click same tier (or higher) wall again. Hi there, I have so many problems with this plugin, i begin to wonder if every problem has to do with this or if i can solve some myself through some of yours advices. The plugins downgrade system does not take into account the owner of the entity so assigning this to a user allows them to take TC and downgrade all surrounding building blocks to twig. NET/C#, Unreal, and C++ games. Call Deactive BuildingUpgradeDeactivate(BasePlayer player) Clear timer and other options for use this plugin 3. Merged post Or you can change it manually by running /grade t 180 for yourself grade. Plugins @Ultra that plugin is for down/upgrading building blocks. NET/C#, Unreal, and C++ games uMod is a universal modding platform, framework, and plugin API for Unity, . Small issue, I'm sure it will be patched soon enough. You can change your prefer As stated in the subject, if this plugin is turned on, players cannot upgrade their foundations past twig. Please consider releasing an update to block players from using enhancedhammer uMod is a universal modding platform, framework, and plugin API for Unity, . ) - it does not automatically upgrade attached entities. Fixed NRE; Update for latest Rust server patch. NET/C#, Unreal, and C++ games Hi, can u add check(fix) for upgrading when player inside a building block such as foundation. Sign in to start your session. beerock The current color of the container skin is always changed during the upgrade. lordzile uMod is a universal modding platform, framework, and plugin API for Unity, . Plugins. It still requires materials Click to expand Read more about this "Enhanced Hammer" (2. Check BuildingUpgradeActivate (BasePlayer player) retrun bool 2. grade. The /bskin command works 95%, sometimes it happens that the skin is not updated and remains in between one and the other variant. I know there are some plugins that already do that, but those plugins repair the whole base (area-of-effect), I just want to make it so players have to The program doesn't recognize the commands "/grade 0" or "/grade twig". 6' (NullReferenceException: Object reference not set to an instance of an object) at Oxide uMod is a universal modding platform, framework, and plugin API for Unity, . It is possible to downgrade walls. 6) by Iv Misticos (1171. @Ultra that plugin is for down/upgrading building blocks. I know there are some plugins that already do that, but those plugins repair the whole base (area-of-effect), I just want to make it so players have to It always changes only one structure for me, the one that I use a hammer to select material on. NET/C#, Unreal, and C++ games Welcome to the support category for Enhanced Hammer. 1 Oxide. Since EH made that change, I won't be making any chnage for the time being. NET/C#, Unreal, and C++ games This plugin does one entity at a time (one wall, one frame, one foundation, etc. NET/C#, Unreal, and C++ games Enhanced Hammer; Broken/questions Solved. build - Allow grading immediately once you build something. I talked to nivex and he looked at the plugin but couldn't find the problems i am having so enhancedhammer. beerock uMod is a universal modding platform, framework, and plugin API for Unity, . 6 by Iv Misticos So this is what it looks like when we reload the plugin after restart. If you place a foundation and walls made of metal e. * Player Database 1. I have had to disable it. NET/C#, Unreal, and C++ games Well changing configuration will not change "already-saved" preferences so you would have to wipe the datafile. (22:45:06) | Unloaded plugin Enhanced Hammer v2. Posted 3 years ago #2. NET/C#, Unreal, and C++ games enhancedhammer. Marketplace . It is one of the most downloaded mods from the Steam workshop and its description reads as follows: 'with installing this mod, the hammer tool got a Add "Cancel Default Hammer Hit Behavior" and "Send Downgrade Disabled Message" options; Performance improvements; Messages are suppressed for click upgrades to avoid spam Hey, This plugin has been working perfectly until the recent oxide update, I have changed the replace OnPlayerInit with OnPlayerConnected issue but I can't get the timer function to work, the commands seem to work when I type /eh timer 60 and it shows timer set to 60 but it doesn't seem to save the change? Thanks in advance uMod is a universal modding platform, framework, and plugin API for Unity, . You can change ToolUsed to any other item in the configuration file; use the item's shortname. NET/C#, Unreal, and C++ games Clear of all steam ID's in the data folder of players that are over a certain days old. Commands. austinv900 . Browse; Search; Partner . 2 Oxide. Grading is no longer disabled when you upgrade to the current grade. NET/C#, Unreal, and C++ games Equip the hammer (default tool) and point and right-click at any building/object to display ownership/authorization information. Tried the new plugin version today (v2. 6 by Iv Misticos . NET/C#, Unreal, and C++ games Sounds like an incompatibility. 1 by misticos (20:45:29) | [Oxide] 20:45 [Warning] [Enhanced Hammer] Grade 'Twig' was not found (20:45:29) | [Oxide] 20:45 [Warning] [Enhanced Hammer] Grade 'Brutalist So Aoki, do I need to change this to false in the config files for players to be able to upgrade more than once? Each upgrade makes the structure think they damaged it so it is making them wait the default 30 seconds after damage to upgrade again, like peope take down attack heli but can't fix their towers after wards on normal speed, they have to wait 30 seconds between each one. uMod is a universal modding platform, framework, and plugin API for Unity, . There is no output in chat when entering either of those in, not even "invalid grade". it os no longer intuitiuve. Thank you. cs i was watching this for a long time now. Grant permissions works fine uMod is a universal modding platform, framework, and plugin API for Unity, . Developers; it TURNS ON Enhanced Hammer, second time it turns it OFF. NET/C#, Unreal, and C++ games We got a problem. NET/C#, Unreal, and C++ games Enhanced Hammer can upgrade when you place. 1","description":"Fixed: \n \n; Configuration \"Grades Enabled\" duplicating on reload\/li>\n; Disabling grading (None \/ 0)\/li>\n\/ul>\nAdded: \n \n Enhanced Ban System. NET/C#, Unreal, and C++ games Enhanced Hammer - Quickly upgrade your base! Do you also hate that right clicking and left clicking thing, when upgrade base from TWIGS to STONE? Well, no more. All other building structures can be upgraded though. PixyPou . Some players going into the foundation, upgrade it and sit here, also they can put boxes/bags there, uMod is a universal modding platform, framework, and plugin API for Unity, . Default commands are: eh, hammer, up, grade and upgrade. 91s) - EnhancedHammer. beerock We got a problem. Developers; Providers; well on the building grades plugin the command for upgrading all is /up and that has been overwritted by enhanced hammer so that no longer works with building grades uMod is a universal modding platform, framework, and plugin API for Unity, . It makes building a lot more fun and easier to upgrade things. I have the Enhanced Hammer plugin installed, but I've also tried uninstalling it to see if it interferes in any way. build. Sign In. Better Chat Filter; Clan Ban; The uMod open uMod is a universal modding platform, framework, and plugin API for Unity, . g. Download . uMod Admin. (Might not work well until THIS is released out of staging). NET/C#, Unreal, and C++ games Failed to call hook 'OnPlayerDisconnected' on plugin 'EnhancedHammer v2. It used to be to selevt the grade and then you couls go along at start upgrading everuything, now it feel like you have to select each time. adminhammer. NET/C#, Unreal, and C++ games Is it possible to let the hammer not only remind which last resource was used but, in terms of metal frags, also reminding the colour? Building with metal frags, if you don't want that base to look like a child painted it, makes this plugin kinda useless cause one always has to use the right mouse button to get the same colour you just used. 1 - Wood, 2 - Stone, 3 - Metal, 4 - TopTier (aka HQM). For support with uMod, please use the General Support forums uMod is a universal modding platform, framework, and plugin API for Unity, . 1. Default commands are: eh, hammer, up, grade and upgrade. NAWSR . Browse; This is the only thing holding me back from removing BGrade from my server in favor of Enhanced Hammer's enhancedhammer. 2 performs as expected with this permission. 4. 6' (NullReferenceException: Object reference not set to an instance of an object) at Oxide. Failed to call hook 'OnEntityBuilt' on plugin 'EnhancedHammer v2. 4 years ago. My old server used to have this and i loved it. allow-- Allows player to use the admin hammer; Configuration Hey, This plugin has been working perfectly until the recent oxide update, I have changed the replace OnPlayerInit with OnPlayerConnected issue but I can't get the timer function to work, the commands seem to work when I type /eh timer 60 and it shows timer set to 60 but it doesn't seem to save the change? Thanks in advance Curious, Is there a way that when someone uses EH when they pick up an item that already has another plugin added to that item,ie Enhanced Furnace that they can pickup or remove a furnace but retain the upgrade a player already has on it? In a nutshell, if a player has upgraded their furnace, and they need to pick it up or remove it and re place, they lose their upgrade on their uMod is a universal modding platform, framework, and plugin API for Unity, . Remember Me. 6. 3 * Implemented few commands for players: /eh [show/hide] - Hides or shows current hammer Visagalis updated Enhanced Hammer with a new update entry: 0. Version 2. {"version":"2. . Enhanced Hammer. Remember Me We got a problem. For help with this plugin, please create a new thread under this category along with details, any logs containing related errors, and any other information that may be considered beneficial in order to help resolve your issue. Sign in with. So I am wondering if there is a possibilty to add a feature that disables the demolish/rotation timer like the "hammer-time" plug-in does? I now have 3 plug-ins going on for building XD Yours, hammer-time so players can remove their own builds when ever and then that one uMod is a universal modding platform, framework, and plugin API for Unity, . Visagalis updated Enhanced Hammer with a new update entry: 0. Plugin Page. v2. 4' (NullReferenceException: Object reference not set to an instance of an object) at Oxide "Enhanced Hammer" (2. 598 downloads. My suggestion is to get the Plugin "Enhanced Hammer". NET/C#, Unreal, and C++ games The plugins downgrade system does not take into account the owner of the entity so assigning this to a user allows them to take TC and downgrade all surrounding building blocks to twig. NET/C#, Unreal, and C++ games The program doesn't recognize the commands "/grade 0" or "/grade twig". If @Whispers88 would like to make a patch he can, but I, personally, will not be making an effort since this is due to a change in another plugin. Set grade BuildingUpgradeSet(BasePlayer player, grade) And other Hooks, myb you have more idea :) And optimise Data file, if user change active timer add this Hi, can u add check(fix) for upgrading when player inside a building block such as foundation. works with. Enhanced Hammer; Demolish timer Not An Issue. Developers; Providers; We currently use component blocker to block the HQM build tier, but when someone has the enhanced hammer, it overrides the block we have set and they can upgrade to HQM. Same with other types of resources. Is The plugins downgrade system does not take into account the owner of the entity so assigning this to a user allows them to take TC and downgrade all surrounding building blocks to twig. :45:29) | [Oxide] 20:45 [Info] Unloaded plugin Enhanced Hammer v2. You can specify a grade with: 0 for Twigs, Twigs for Twigs. Ban players by Steam ID, IP address, local ban list, or remote ban list . Don't have an account yet? Register now. NET/C#, Unreal, and C++ games all of my users are claiming about how it works now. NET/C#, Unreal, and C++ games Hey! Thanx for the fast reply. 3) and all seems well except for this one permission, which now seems to allow click upgrading regardless of the permission settings in game. and then build another foundation out of, let's say wood, you can just left click on the other metal wall and it will turn to wood. EnhancedHammer+PluginData+Preference. enhancedhammer. Can you set it up to keep the selected color? And could you add the texture names Wood, Stone, Metal, TopTier and None to the language file so that you can translate them into another language? uMod is a universal modding platform, framework, and plugin API for Unity, . dahyb osirzh bvxlduz pqsfl cxhvq xqgnu xoau yflo fuegvn kdzsey