Pathfinder kingmaker dual wield fighter build I would say I should go for a Dual Wield dex build but if that's the case then why not just play rogue? the slayer also beats he fighter in most situations. I would argue that you can still easily go TWF with a LOT of martials. Scaled fist 11 (dual wield kama or sai : 4 attacks + 2 flurry + 3 dual wield = 9 attacks) Oracle 1 (wolf face = 1 bite) Primalist bloodrager 4 (serp bloodline // mythic 2nd bloodline dragon. a dual-wield Fighter with picks. Also TWF fighter that is not an Unchained rogue means that he would have to have atleast 15 DEX while maxing his STR for dmg and attack bonus. Lose some progression on bard song but keeps up on spells after level 2 Then build the same class as a dwarf (generic non-human) and an elf (Int+ non-human). Thanks for your input! Go to Pathfinder_Kingmaker r/Pathfinder View community ranking In the Top 5% of largest communities on Reddit. Some take up arms for glory, wealth, or revenge. TWF Mutagen Fighter build help! Righteous : Builds Mutagen, decent amount of sneak attacks, divine anathema,and can dual wield heavy blades. The easiest way to go about a dual wielder is with either a Slayer or a Ranger. This leaves almost nothing for your melee side, specially if you want to dual wield, another feat heavy path. My favourite style of combat is dual wielding, so I'm always happy to chose that option if I can. Start with dual wield ranger to level 4 to get spells. However I couldn't find a roleplay themed melee build for Angel mythic path AND using Feat wise build her like a standard ranged martial. Barbarians are a bit feat-starved, so I don't think you'll be able to comfortably do dual throwing axe approach, but bow works just as well. Hi. and you have the Two-Weapon-Fighting Feat. That particular build was done as a tutorial for multiclassing. Benefit: Your penalties on attack rolls for fighting with two weapons are reduced. Fighters (base or Aldori Defender) can take Effortless Dual-Wielding at level 9. Others do battle to prove themselves, to protect others, or because they know nothing else. If you single-wield a scimitar, you should make a claw attack with your offhand, though. Can be built including cornugan smash and Dreadful carnage route Learn how to build a very powerful DUAL WIELD Azata Kitsune with EXTREME physical scores such as 64 STR & 52 DEX, 10+ attacks/rounds with very high critical You pretty much have to go either Fighter, Ranger, or Slayer for a proper orc double axe build. On a sidenote about the penalty for dual-wielding two standard weapons: if you have weapon training in them (you have to Sorry if this a faq, but I've done some cursory searching here and on youtube but due to this being a new game and the information is intersecting with Kingmaker, I'm reading around in circles. How would you make a duel wield throwing axe build? I'm not wanting to do the sohei dips i've seen. Alternately, you can start out with feral mutagen and switch to dual wielding once you get iterative attacks -- even if you are dual wielding, you can still get an extra bite attack at a -5 penalty. Human characters can apply Dexterity to damage at 1st level in one of the following ways: Fighter (or Fighter archetype): three feats of choice; Sword Saint: Chosen Weapon + two feats of choice. Pathfinder Kingmaker Builds: Thousand Stabs. Then get fighters finesse (a fighter specific feat) to make them all count as light weapons for dual wielding purposes. Then get mythic weapon finesse. I struggled to choose because fighter, ranger, slayer, Paladin for Smite damage bonus, Inquisitor for bane bonus, knife master rogue, AND warpriest for its damage bonuses ALL looked really attractive for a TWF build, so I was faced with a lot of options on where to take my TWF character, glad you narrowed it down. Take Mythic Weapon Finesse and you gain DEX to damage as well. . A lot of feats (and fighter specific to) and you need them, weapon builds need a lot of feats and when you combine two of those you need even more (ranged + dual wield) Weapon training dual welding to remove reduced attack bonus due to dual welding The mutagen gives you more Dex and Str, so more attack bonus and damage, you lose armor training This guide provides insights on how to build a DEX based fighter , who uses Dueling Sword as a primary weapon. For class, base fighter or the TWF fighter archetype would make good longsword fighter. I remember reading somewhere that a fighter can learn such a feat but not other classes? Again, I might be off, so please correct me if that's the case. I did take a one level dip in scaled fist for crane style and cha to ac, which I would recommend, as you get your final mutagen boost at 19, and the level 20 fighter feature isn't all that great, but a pure 20 fighter can still work great if the dip really irks you. Lower levels you will miss quite a bit, but it's normal until improved TWF. Use Slayer to build a strength-based TWF fighter, I like fighter because of Effortless Dual Wield for dual scimitars. If you're going the dual wield route you're either a high dex character to qualify for all the twonweapon fighting feats in which case t makes sense to take rogue levels for their ability to substitute dex for to hit and damage, or you're a ranger who gets High dex, and take whatever 1h weapon + close (which counts shields) as weapon training. Use an Switch between dual wield and two hand mode at will (not sure if this is implemented in Kingmaker) Drawbacks: Enchantments on both ends are usually the same no doubling up with stat boosting enchantments (eg +5 strength on one weapon, +5 dex on the other) Exotic weapon, rare and costs extra feats It's the gateway to an Intimidation build with Dazzling Display / Shatter Defenses to ultimately Conugon Smash or Dreadful Carnage (which are good). The dual wielding feats have some pretty high dex requirements, but those requirements can be bypassed with the fighting style bonus feats those classes get access to. This is for character builds, NOT settlement builds and NOT for mods. Proceede to crit and fear everything on the screen. #2. The fighter class with his extra feats can shift a lot of builds to get up and running several levels prior to other classes. Was thinking 12 levels of Slayer (Shield Bash combat style), some Vivi & Fighter in there for feats, more Sneak, Feral Mutagen, etc. I don't know when it was patched out, but it doesn't work on Live. After level 7 it's a dual wield class and/or 2H/Dual Blade. 5x bonus from strength. There’s an advanced weapon training fighters can take at level 9 that allows them to dual-wield two full size weapons as if the off hand weapon was light. As for Fighter - anything goes really. Background would be the one that gives scimitar proficiency for the +1. Any ideas about what weapons would be best to use for a build like that? Giving all daggers to Woljif. In kingmaker there was pretty much no reason to use two-handed weapons unless you were building your party around AOOs. Hi Can I please ask for help, I'm trying to build a strength, dual-wielding fighter. a dual-wield Rogue with a rapier and shortsword. You're right about being feat starved, but the other issue is it's much harder to stack DEX than STR. I’m planning on leveling up as a mutagen warrior. For feats, non-humans are generated by taking the human bonus feat at L3, then delaying all other feats by 2 levels; this pushes the L19 feat off the table, and may affect the class build. To properly dual-wield scimitars you need to take 9 levels of fighter (so it becomes Fighter 9/Primalist 8/Sylvan Trickster 2/Scaled Fist 1) for Weapon training: Heavy blades x2, Fighter finesse and and Effortless TWF. Scaled Fist 16 gets most of what a pure monk does: 2nd Flurry of Blows, 2d8 base unarmed damage, most Ki strikes, Fast Movement +50. you want to pick up double slice as soon as possible for damage, and Also, (and I might be off here) but don't you need a feat that mitigates the enormous attack penalty from wielding non-light weapons? Like if I wanted to wield 2 longswords. You need 15/17/19 Dex Dual wield rogue is going to have a better raw damage output than a rogue/fighter multiclass. Unfortunately (just as in 5e of D&D) I find it hard to find any good suitable options besides Rogue sneak attacks :/ I searched and read a lot guides to find a good build for me but I still feel that I still can't find what I'm looking for. Level 8 makes dual wield less cumbersome. Dual wield any weapon you like. Pathfinder is a tabletop RPG based off of the 3. Or the Cleaving line of feats. Straight TWF looks pretty similar, you just drop the shield feats, obviously. As i'm not all that familiar with Pathfinder, especially If you do want to go dex, then you'll need more fighter to get both Fighter's Finesse and then Effortless Dual-wield, so the build would come on later and have less room for feats/other class goodies. And since I get my first Slayer Feat at level 5, ill just go for a dual wield build around then. I forgot how exactly the Mindblade weapons are implemented in CotW I really like straight Sword Saint with Elven Curved Blades since you can Finesse AND Fencing Grace them. Kingmaker is less generous with throwing weapons than WotR, though, so it can be tricky to specialize early on. So far I've got 1 level of Thug into 5 levels of Armiger but I'm looking at Effortless Dual-Wielding and Fighter's Finesse. If you are keeping her 1 fighter level then I recommend Fighter 4 / Instinctual Ranger demon slayer because you get about enough rangers dual weild feats for two weapon fighting and shield feats that you don't have to loose much to get the build going plus full BAB plus an animal companion for triggring your attack of opportunity teamwork feats plus mounted combat plus lvl 4 caster with some nice spells plus attack bonus vs demons (90% of the game) So I’ve decided on making a dual wield scimitar build. Thanks. Here's an example of a dwarf 2H fighter / barbarian focused on greataxes with pretty decent AC for a barb. Get app Get the They seem really neat but I'm a little lost on how to play them. Mindblade is 1h until level 7/8. ahstone. Forgive my formatting, I'm on mobile. Pointers wanted. You can't dual-wield shields or equip a spiked shield in your main hand. Effortless dual-wielding is the key skill to unlock which I get at 9, not as a feat but as something else which will allow me to dual-wield. At r/Pathfinder_Kingmaker A chip A close button. Right now, i'm trying to build a Pure Melee Eldritch Knight, with Wizard and Fighter as the only classes before Eldritch Knight. I'd likely take this into a legend mythic path. I’ve been building my MC as a fighter, specifically the 2 handed archetype however i feel like it’s not performing great, most likely to my choice in where i’ve distributed points and feats i’ve taken etc. Call of the Wild Mod has the Prodigious Two Weapon Fighting feat what Duel wielding works great in Wotr. Necroing this comment cause it's the first result in Google and the build is legitimately awesome. Can Dual wield any weapon, great damage, great AC due to mutagen. Str 14 Dex 14 Con. You don't have to grab battlemaster early on and just get a decent curse instead. Rangers, paladins and fighters get flat damage bonuses per weapon hit as well, meaning with a dual wield build that damage is counted 8x if all attacks land vs the 5 attacks of 2h users a dual-wield Fighter with swords. Place starting stats in dex/con/cha. / then Fighter to 16 for Extra Attack (x3) and a bunch of Feats. Grabbing the Iceplant Hex and the ring for an additional +4 deflection AC goes a long way in making her tanky in the early game. then you want to be a fighter (or at least take enough levels to grab EDW). Ideally I’d shoot for Mad Dog 14 / Demonslayer 6, or Mad Dog 17 / Demonslayer 3. E. Well I hit 5 and dual wielding Scimitars sounded fun. I know that I need the Two Weapon Fighting Feat, which requires 14 Dex as well as Double Slice if I want to use Strength for damage. Still others learn the ways of weaponcraft to hone their bodies in battle and prove their mettle in the forge of war. With my limited understanding I think it would me a multi of slayer and a fighter subclass? Any tips would be appreciated. I haven't use a Gnomish Hooked Hammer, but I've build around Two-Bladed Swords. I don't have much experience making STR based dual-wield builds though and I wanted him to have 4 levels of Thug from an RP perspective. Thanks again everyone for the suggestions. So should I just dip in and go to another full BAB class for 19 levels, then pick up Tower shield specialist for the last 20. Don't multiclass, it severely weakens your pet later on. Non-human Fighters can unlock the necessary feats by 2nd level. longsword and shortsword), you still get a penalty of -2 for both attacks (less chance to hit), but thats not so bad. Then I realized holy crap I don't really have the feats to make this happen. Ranger and Slayer because they can get fighting style feats that allow them to grab the TWF feats without needing to meet the stat requirements. Your big mistake was trying to dual wield 2 non-light weapons without feats. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. I would really like if the mods included the Titan Mauler barbarian archetype to then dual wield two oversized bastard swords. Kingmaker: Class Build Help Hey guys really new to the game and was looking for some tips to build a 2handed character that wears heavy armour kinda like a walking tank that hits hard. SS class features are really strong, all these dips will just make you overall weaker. Once I get Tiefling dlc, I'm starting my main run. Divine Weapon Bond, Smite Evil/Mark of Justice, Sword of Heaven and everything else that comes with Angel. 5 Ruleset of Dungeons and Dragons. The penalty for your primary hand lessens by 2 and the one for your off hand lessens by 6. You'll be level 10 before you can finesse dual-wield scimitars though, so it'll be a lil awkward. Don't take TWF too early and just throw one axe until you have point blank, precise shot, and some BAB levels under your belt with weapon focus to knock down the dual wield deficit. Some of them have requirements, and the feat requirements are often in the odd number stats. Pure mutation warrior to level 20. . Qualifying for feats. I added fighter as well because it lets you use the bastard swords without penalty with the following Advanced Weapon Training: Effortless Dual-Wielding (Ex) The fighter treats all one-handed weapons that belong to the associated weapon group as though they were light weapons when determining his penalties on attack rolls for fighting with two weapons. Sword and shield not adviced due to weapon training and Greater Weapon Focus. It doesn't have any Dex scaling on the class. 2H weapons or dual-wield? The latter takes up more feats so this will influence whether or not you splash for more feats. Sneak attack isn't required. Fighter alone can pull off much of the dual wield. My idea is to take 2 non light x3 weapons and use them taking some critical sided build. If you want a dex based gish go straight sword saint, but you'll be mostly melee. So basically I wanted to make a dual wield I wanna try a dual wield fighter but don't really know how to do it. Please let me know if any of the below is wrong. Slayer can skip dex prerequisites needed for dual-wielding so you can go with both strength weapons (but give him like 14 dex because he can only wear light or medium armor or take heavy armor feat), but if you want to with light weapons (like kukris, daggers, shortsword etc) which are scaling from dex you can do it too, slayer is good for it. 2h Magus is like a manuver fighter, but instead of manuvers, you use various utility Touch spells and have access to Arcane casting. Is there atteck penalties of using heavy? 2) I saw a weapon focus feat "spiked shield medium and heavy". I know that I need the Two Weapon Fighting Feat, which requires 14 Dex as well as Double Slice if I want to use The simplest build that gets a solid pet and the fighter dip is Ranger 15/Fighter 5. Ofc you can do the So I'm running an almost pure Mutation warrior atm. Was amazing. As for which of the three is the r/Pathfinder_Kingmaker A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. I'd put the most points into STR (try for 17, ideal would be 19, but you'll be spread thin), followed by WIS (14 to 16, depending on how much CON you want), then DEX (I'd do 14), then CON (12 is fine14 if you're nervous, but that means lower WIS). 18, 14, 14, 10, 10, 12 on the attributes with Martial Disciple background so i will get improved unarmed strike. r/Pathfinder_Kingmaker. I wanna try a dual wield fighter but don't really know how to do it. New to the game so dual classing seems scary to me. Two-Weapon Fighting is a feat in Pathfinder: Kingmaker. As the wiki page for Crane Riposte says, all those together give you +9 dodge AC for -1 Attack. Fighter: apart from a ton of bonus feats, it's the only class which gets Effortless Dual-Wielding. At higher levels, alchemists get dragon shape 1 and can get 5 natural weapon attacks one level after a dual wielding build gets its fifth and sixth attack. It's genuinely gonna offer a Dex build nothing at all. Something like 16 vivi/3knife master (for the d8 sneak damage)/1 monkthat’s 12d8 sneak damage or something which is why you’d want to max your number of attacks going out. If you're building a Gish you really want a 2-hander. ) Then take mythic finesse. Like u/Wayward-Mystic said as well, there are a lot of feats that are weapon agnostic and still really handy. Get app Get the => the only way I found to get a solid dual wield build with axes is going (almost) pure fighter starting with 18 strength / 18 dex -> 1 point into dex and 4 into strength (or rely on dex on uncommon items like ring/glove/helmet to meet the 19 dex requirement) r/Pathfinder_Kingmaker A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. My standard plan is to get Rogue lv. Pure Dex TWF has been working real well. Deity would be whatever. 2h Fighter is built for Strength. If you want to dual-wield regular weapons like longswords, battleaxes, etc. Really underrated build IMHO. DEX Dual-Wield with Rogue/Knife Master dips to benefit from multiple hits. Ever wanted to play a dual wielding character that actually uses their shield for both offense & also defense? Even more fun when you can actually get INFINI Detailed WISDOM BASED Dual Wield DRUID build for Jaheira (Fighter/Druid) r/Pathfinder_Kingmaker. Motherless tiefling ftw. Barbarian, champion, etc. Don’t dual wield with a SS, it doesn’t get you anything and just waste feats. Fighter also get Greater Weapon Focus, The only class for whom this is not the case is a Fighter / Aldori Defender who can take Effortless Dual Wielding at level 9 at part of the Weapon Training line. Without feats, you take huge hit roll penalties. Before you say anything, yes i know that Magus is the more effective Caster/Fighter combo, but for the sake of the argument let's forget about their existence for the moment. Oct 1, 2018 @ 2:13pm I'm trying this same Been dual wielding short swords but I can't even find a +1 version yet. For race I’m probably going with human. I see that the fighter Weapon Training (Thrown Weapons) is the group that includes SS. When you choose to full attack (using your move and standard action to attack), you make an extra attack. You're durable and your damage output will be great. Any advice for a dual wield azata build . AB: 20 BAB + 14 strength + 3 studied target + 4 Mythic weapon focus + 5 weapon + 2 weapon training + 2 gloves of dueling + 4 heroism + 4 outflank = 58 with just heroism and legendary proportions, no Mythic path. So Slayer for 10 levels and Fighter for 10 levels is a great setup. So what is the best way to build a straight up 2 handed fighter? r/Pathfinder_Kingmaker A chip A close button. In order to take maximum advantage of this, you want to dual wield, so you get lots of attacks in. fighter 2: slashing grace fighter 3: Aldori dueling mastery fighter 4: weapon specialization (dueling sword) fighter 5: mobility fighter 6/duelist 1: combat expertise fighter 6/duelist 3: disarm fighter 6/duelist 5: agile maneuvers/piranha attack or power attack [I'm not sure which will work] fighter 8/duelist 5: greater weapon focus (dueling Best is human because TWF and ranged take a ton of feats. You I wanna try a dual wield fighter but don't really know how to do it. If you have a high strength character a two hander and power attack will let you dish out a ton of damage. r/Pathfinder_Kingmaker A chip A close button. What weapon should I use? I've thought about dual wielding bastard swords but am also considering the advantages offered by using a light You get strength bonus like a two-hander with the attacks of a dual-wielder. Having a guy who is just a Dexterity-based builds are particularly prone to the first problem. The builds and their optimal turns at each Had I not been set on a specific concept, the other dual-wield build I think could work is a dwarf ranger; limit DEX to 13, take heavy armor, and take your free Urgrosh and/or Waraxe proficiency. I'll go with the Mwangi Hunter background on the offchance that the +1 throwing dmg also applies. This is not a role play friendly build I must say, Paladin 1 > Fighter 5 > Paladin 11 > Fighter 9 Dual Bastard Swords-wielding Angel with no AB penalties thanks to Mythic Two Weapon Fighting and Fighter's Effortless Dual-Wielding. If you want an extra attack you can just activate spellcombat/strike and use a touch spell or cantrip, but even then, most the time it’s not worth the -2 to hit. I wouldn’t do two-weapon fighting though - it’s too feat intensive for a non-human inquisitor and your race makes it much more expensive to get your Dex to an acceptable level without belts. If you are respeccing her from 0 then do full Instinctual Warrior. If you really want to you can also go 11 Barb / 9 Fighter for perfect dual wield, at the cost of later class features. Dual wielding will always be easier to build with a few lvls into a fighter class in my book. The idea is to do as many attacks with 2 Sai weapons in one round as possible. Crane Style has three feats in the chain: Crane Style itself, Crane Wing, and Crane Riposte (the last doesn't actually add to your defensive capabilities; feel free to skip it. You can hit for some ABSURDLY strong single swings on a 2h Magus, the build really isn't bad at all. My character would generally be in the front or second line focusing on damage dealing with medium to heavy armor. It does seem like Swashbuckler’s support for dual wielding is bad though. 5 levels in fighter is also a good idea to get access to weapon training, which would then let you Learn how to build a pure HELLKNIGHT REGILL that combines both gameplay power with lore and RP flavor!Timestamps down below:Roll d20 for Subscribe: https://w Hi, I want you to sugest me a good build using shield bash and TWF. 5x str bonus dual wield, anyway its done, is "high investment"/synergy In both kingmaker and WOTR fighters are better than people might think. Without the fighter levels (getting weapon training), you can't finesse dual longswords anyway - they can be made finessable with Weapon Finesse and Slashing Grace in the game's implementation, but that's a single longsword (or other slashing weapon) with nothing more than a buckler on the Would probably want to dual wield and go for a high sneak die. It seems like it isn’t that Dual Wielding is bad in fact, compared to nearly every other edition of D&D/Pathfinder, it’s legitimately good. But I still have a couple of questions: Do I opt to go str based, or do I opt for finesse instead? Interested in a Shield Bash build for my MC, after it was suggested on another thread here. Deliverer 12 / Mutation Warrior 8 which would add STR + Feral Mutagen (or wings), Weapon Specialization + Greater Weapon Focus. So my thoughts on a build look something like this: Race: Human Class: Fighter (Till Level 20 or 16 Fighter 4 Vivisectionist) Str: 18 Dex: 16 Con: 12 Int: 10 Wis: 12 Cha: For instance pathfinder rogues trigger sneak attack PER HIT instead of just once per round like in 5e, meaning there's little reason for them to not dual wield if melee. I know that's not considered optimal but as I said it's an RP build. Get app Get the Hi, Im using a dual wield scimitars, Subreddit dedicated to the creation, sharing, and helping others with their character or party builds for Baldur's Gate 3 by Larian Studios Members Online. If you have a Claw attack from any source (Feral Mutagen, Dragon Claws, or Lesser Beast Totem should all cause the issue - I experienced it with Lesser Beast Totem), you do not get iterative attacks with your shield . Right out of the gate str build deals more damage than two weapon fighting + double slice (that's whopping two extra feats and dex build still loses!). Gets him dual wield early, some of the bonuses from Demonslayergood option. It can help with the Duelist's Parry, though, and you get a lot of feats as a Fighter). A place to share your character builds or get help building your perks and stats for your sole survivor in Fallout 4. ) Ideally looking for dual wield sword build - assuming you can do this with EK. If you wanted a fighter with more flair by way of rage/charge also using armor and a couple of spells in your build a Steelblood, Bloodrager is good. Also, you will make lots of attacks in the games. If you have the stats and dip into fighter only to grab feats like improved / greater two weapon fighting when you can, then 4 levels in fighter knocks out every DW attack feat and gets you armor training to boot. Ultimately a dual wield build sword build that is flashy whether via spells or abilities. Fighter because of all the bonus feats, though you still need high dex. Dirge Bard barely trades away anything and adds a few nice benefits. My build is: Custom Lineage to pick up Dual Wielder Feat Fighter 1 (Pick up Defence Fighting Style)/ Blood Hunter Two (Pick up Two Weapon Fighting Style)/ Fighter to 5 for Extra Attack and Psi Warrior for Psionic Strike/ Chronurgist Wiz 2 for INT to Initiative. if not "double sword" is 1 feat of investment, "off-hand side" counts as light (better for Str builds, use two handed fighter levels up to 3), with benefit of 1. iirc handaxes are finesse, so if you want to go dex you should obviously pick up weapon finesse and the first two-weapon fighting feat (the one that reduces the penalties). I know that I need the Two Weapon Fighting Feat, which requires 14 Dex as well as Double Slice if I want to use I've been wanting to try a dual wield build and I can't decide which way to go Fighters, Rangers, and Rogues all seem like a good starting points. And yet they're typed as regular weapons rather than light, meaning you take an extra EDIT: I think after all the discussions, Im gonna swap back to Vanguard and slightly change the stats, that being 18 STR and 12 Dex instead. Pick dual wield feats and then use slayer feats to pick power attack/smash/shatter defense etc, basically all the demoralize talents you’re not normally qualified for with your low str. r Now as for the build, I am not sure what should I be going (Slayer) 12/Mutation Warrior (Fighter) 4 Then legend as Sylvan Trickster 4/Deliverer 16/Mutation Warrior 20 You are A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. I recommend pairing 8 levels of fighter with 12 levels of ranger interspersing between the two. Javelins are regular weapons, throwing axes are light weapons. I've read that dual wielding is not an optimal build, but I really want to add a companion that has a "dual katana samurai" theme. It works best if the off-hand weapon is light. I was wondering if someone still had access to the build, and if I could look at it. I'm working on a LE Half-Orc dual-wielding bastard swords for my Devil playthrough. Otherwise your going to be depending on high rolls often. Fun build for sure. No Crane, so no Monk. - No Finesse Training possible though irc. 10 ac mobs are rare. Please see r/Fallout4Mods r/Fallout4ModsXB1 r/Fallout4Settlements or r/Fallout4ModSettlement for mods or settlement build posting. Animal fury and lesser fiend totem at level 4 = 2 Normally dual-wielding regular weapons incurs a -4/-4 to-hit penalty. Sais are needed Go to Pathfinder_Kingmaker r/Pathfinder_Kingmaker. DEX+CHA-based Scaled Fist 16 / Thug 4 is a pretty strong unarmed build which can focus on AC (Crane Style) or DPS (Dragon or Pummeling Style). The primary reason to take 2hF in the first place is giving you a bunch of STR scaling damage, so if you're not running a STR build, you're better off taking base Fighter or Slayer. a dual-wield Ranger with a hawk companion. Problem with this is the build won't come online until quite late, you're gonna feel weak for a while. Aside on weapon choice: I'm not one that gets really riled up about spoilers, but I'd recommend a lot of caution with any build that requires you to commit to a single weapon type. Or is it worth going a few levels into Titan Fighter for heft and getting the penalties on attack rolls lifted. And dual wielding requires a fair bit of feat investing to shine. But once your there it can be very effective but requires focusing alot on improving it if your build is a dw fighter. An offensive caster wading into melee is like using a tank to run people over. Pathfinder: Kingmaker. It is only much later that dex builds catch up due to crit stacking. Thanks in advance! I'm pretty sure flurry ranger is the highest damage dual wield build you can take by numbers You can also make most martials into a competent 2 weapon build with the dual weapon warrior archetype. That is why I always recommend the shield bashing route for a Slayer: offence without compromising defence. I made out of curiosity a pure fighter with a single bastard sword medium armor. Dex builds with two weapon fighting / dual wielding are often for light weapons (to avoid penalties) and for higher chances to crit (scimitars / rapiers / estocs). Fighters don't gain any specific advantages, Slayers and Rangers are great for dual wielding builds because they get combat style feats; meaning you can get all the feats necessary to be effective while dual wielding as a part of I'm looking for a dual wielding damage dealer for higher difficulties and feeling lost about the best way to go about it. Possibly trickster, although I'm not sure how i feel about that path story. Dual-thrower builds are strong, but darts are the worst throwing weapon. WotR opens up new build options; if you don't want pure Slayer, you could do e. It runs like a fighter, you can pick up heavy armor (especially with a dip into Fighter, which isn't a terrible idea anyway), it gets sneak attacks like a rogue, it gets a lot of skills, it's got some neat class abilities (like study enemy, which lets you pick a foe and just demolish them), it gets ranger bonus feats as well as rogue (so you can be all strength and still get amazing dual Not for the first 10 levels. Sacred Huntsmaster is so awesome in Kingmaker. When fighting in this way you suffer a -6 A Strength Based Two Weapon Ranger Build You can get dex to damage on thrown weapons (without weird glitches) by taking levels in fighter or sohei for weapon groups and fighter's finesse (and weapon finesse. Normal: If you wield a second weapon in your off hand, you can get one extra attack per round with that weapon. slayer,fighter,ranger,rogue?Rogue subclassing fighter when dual wield feats are maximized?Dex based fighter? I have a lot of questions and doubts, for that reason i want to know your opinions and experiences, optim combination, or more funny to play in your experience? Also great for shield-bashing builds. Get app Get the level 10, or 12 if you're Deliverer. Slayer can skip the dex requirements for dual wielding feats the same way Ranger does. I'm thinking of building a dual weapon wielding based strength character and I was advised to take a slayer. You could aim for something like18 strength and 15 dex to start, and then let dex belts help you Learn how to build a TITAN FIGHTER, the ONLY class in the game that can DUAL WIELD 2H Weapons! For the MAX ATTACKS/ROUND & MAX DMG too!Timestamps down below: Fighter is a class in Pathfinder: Kingmaker. If those prereqs are fulfilled (e. Rogues naturally get dex to attack (immediately) and damage (at level 3), so you mostly just want to pump as much dex as possible (start with 18+2 from race). I wonder if the dual wield (shortswords) route is viable since the build is already feat starved Not really. Mad Dog / Demonslayer. Right now I have a demonslayer hunter in act 1 and thought about converting them to dual wield but don't know what spell/ability options would synergies with that. Good luck trying to hit anything with that. If you feel like a more martial build, you could take a dip in fighter (bard 7 / fighter 1) and try going with eldritch knight for a bit. I strongly recommend TTT 2h and dual wield are both good in Wrath; neither has a clear edge, its more dependent on character builds, primary stats, and feat availability. Seems like you need at least 2 feats online to make it work (Shield Bash & TWF), but even then So I am messing around with a level 6 character that I respec and check various builds. Also get double sneaks, flames, etc. This is largely an RP build - I intend on putting at least a few points into Armiger and probably 10 points into Hellknights. But other people have covered that a fair bit so I won't repeat it here. I'm thinking of going Demon Path, with Slayer as my main Class, but picking up Fighter until I can get the Effortless Dual Wield Feat/Ability so I can use bastard swords or long swords or something like that without penalty. Maybe use a two-bladed sword before then? On Fighter 5 you take weapon training heavy blades and AWP fighter's finesse so you can finesse dual-wield the two-bladed sword. Lords of the battlefield, fighters are a disparate lot, training with many weapons or r/Pathfinder_Kingmaker A chip A close button. But the buffs are going to be a bit more tricky. Duelist itself isn't really that great of a class even when built well, it's more of a flavor option for people who want a fighter type character that prioritizes dexterity over strength for damage and also utilizes the Intelligence score more. What Class/Mythic would you use for a SS build? I'm leaning fighter to insure I get the most out of the weapon, but I'm open to any class. Having fullplate armor to compensate for not having a shield is good. They only have a 20-foot range (vs axe / javelin's 30') and 1d4/x2 damage (javelin and axe are d6/x2). But I'm now realizing my stat spread might be bad for two weapon fighting. My issue is Titan fighter is focused on dual wielding. Some feats that can be nice for fighters involve similar requirements. It's basically the best* martial class and they're extremely versatile too - you can build them with 2h weapon, Dueling Sword, Shield Bash, Dual Wield, Throwing Axes, Bows they excel at it all. g. The games are similar to classic RPG games such as Baldur's Gate and Neverwinter Nights. Dagger, Short Sword, Kukri etc. I remember reading someone's build where you took UCBarb Titan Mauler for 2 levels, UCRogue for 3 levels and fighter for the rest, centred around dual wielding a pair of elven curved blades. For example, if I remember correctly, the dual wield (one weapon in each hand) tree requires DEX 15, 17 and 19 for each step along the way. Join us in a nostalgic journey into the past in this article about the making of the Kingdom UI in Pathfinder: Kingmaker! Technically any class can dual-wield but only fighters gain access to Effortless Dual-Wielding: "The fighter treats all one-handed weapons that belong to the associated weapon group as though they were light weapons when determining his Here's a shield-bashing Deliverer for Kingmaker. The difference will be Tireless Rage (yea or nay). Fighter actually or at least 5 levels of fighter to get advanced weapon training feats, specifically effortless dual wielding. So I went Mutation warrior fighter with Shackles Corsair background. Welcome to Fallout 4 Builds. Quarterstaff tends to do a bit more damage, but you can build a dual wield monk pretty easily. It also proposes 4 different builds, each one focusing on a different aspect of the a. DEX Punching Dagger or Sai DW with early Rapier, to benefit from Agile traits without Rogue levels. then focus on getting 2 levels of fighter to enhance your chosen weapons. So I'm currently building my first fighter character for a kingmaker campaign and I thought a fighter with a barbarian What are some of your favorite fighter builds you've made? Ruby Phoenix we had 2 identical dual wield flick mace fighter paladins. Get kukri focus and finess focus from knifr master. Demands far more physical feat/attribute investment than a normal Magus build. I would maybe go Fighter dedication for Twin Slice. So to be effective melee you need +3 to +4 at level 1. You can reduce that to -2/-2 by taking Effortless Dual-wielding (requires at least 5 fighter levels); and reduce it to zero penalty with Mythic Two Weapon Fighting. Challenging means that your own survivability is an issue. I just finished a 20 spawn slayer trickster playthrough on core and i can't say I ever noticed the lack of I want him to wield two weapons. Get app Get the 19 Fighter-THW - Extra Rage Power: Damage Reduction 3rd // Improved Critical: Bardiche (OR Hammer the Gap) 20 Fighter-THW USE: OP was also asking for a dual-wield build with some tanking ability. A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. So a dual-javelin build will have -4/-4 to-hit penalties (unless you have Effortless Dual-wielding from fighter); while javelin+axe (or dual axes) will be -2/-2. STR Claws, if you are fine resting every time your Feral Mutagen is not available. You can also wield a dueling sword in two hands to apply 1-1/2 times your Strength bonus to damage rolls. Ranger only gets 15 feats 16 if human, and 5 of those feats are style feats which are very restrictive. There are two ways of reducing that to -2/-2 as if your offhand weapon were light. It's listed as two-handed, but it counts as dual wield. It seemed like a decent off tank and solid DPS. Is it worth taking? Does it work with shield bash and TWF? 3) Should I multiclass? If Yes - what class do you suggest and how You are absolutly right i forgot it doesnt get the ability to add double the strenght on full attacks until level 7 which still makes two handed fighter awesome but the dip is not that good unless you are going specifically for a charge build or a vital strike build if it works, if it does it might be a very good dip for a rowdy rogue which is another really good two- handed class specially if you want to dual wield, good news! ranger is really good for that, because you can use your ranger feats to bypass some of the restrictions. MaIned STR and added dex only up to maximum mithral dex bonus. Slayer (20) is also really good. a dual-wield Ranger without a companion. This can shred most any difficulty so it will be high overkill on normal. I'm focusing on Scimitars. A pure STR fighter will work very well. Lastly, could I somehow make a dual-flail build work, or is that ridiculous? Any generic tips about building a hellknight are welcome as well, I suppose. So I started a new play through and wanted a different vibe from all my casters/gish. 10 levels of fighter will give you multiple levels of armor training (so you still get dex bonus in heavier armors), 2 levels of weapon training in whatever you intend to dual wield, effortless dual wielding and a ton of feats to cover all your dual wielding feat taxes. Hopefully, my reasoning made some logical sense, but to TLDR; I want to try a STR based Dual Wield and could use some advice and build help on whether to focus on Fighter or Slayer. Claw attacks replace unarmed strikes; you won't use them if you're dual-wielding weapons. Two handed weapons have much higher base damage and straight up get 1. If you want to try something different than oracle and still being effective (to my experience at least) you can go with a Spirit Hunter Shaman multi class for dual wield elemental barrage build. 3 for Weapon Finese and Finese Training for Dueling Swords, but I'm not sure if I mained a Ranger Dwarf, with dual wield. In this Build we will Multiclass a Rogue Knife Master, Monk and Fighter. Upside is this will work for 2H weapons and dual-wield builds (including shield-bashers); downsides are the fighter level requirement and you can't take Mythic Weapon Finesse until Mythic Rank 2 (~level 8), so you have to play for quite a bit before you get DEX to damage. I went 20. I think having a dual wielding strength character has a huge benefit, which is being able to focus on only one stat (str). Shield Bash Slayer is so good in fact that is one of the "meta" builds for Kingmaker. (As you'll see, it does for fighters. I'd do human (you'll want a few feats here). For shield bash you need 6 feats. Slightly further down the page is a shield bashing Fighter which is even better when you do the numbers. Learn how to build one of the MOST STACKED classes in the game, the VIVISECTIONIST, capable of Dual Wielding, full SNEAK ATTACK progression, Bonus Feats, Sp Yep. You need the 3 dual wield feats and the 3 shield bash feats. Compared to a full fighter, you delay your special fighter feats progression, Mutagen progression (for that archetype) and weapon training and won't ever reach the capstone and have -1BAB, but get +1 additional attack per round with full attack bonus and -2 penalties to all attacks (from Spell Combat, and it's the same penalty as Rapid Shot, a feat you don't take). I also have some questions: 1) Is it better to go with Medium or heavy shield.
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