Glfw borderless window You signed in with another tab or window. viewer python binding results in a borderless window. Don't torture yourself with Win32 API. The program will continue to work normally, but cannot be closed except by a keyboard interrupt. x, &window_size. 1, AMD GPU, dual-monitor setup on same GPU. The window system may put limitations on window placement. If you want to create a full-screen window (which never has decorations), specify a My goal is to remove borders with glfwWindowHint(GLFW_DECORATED, false) but also maximize the window outside of the area covered by the taskbar, rather than fullscreen. The GLFW window has no icon, as it is not a document window, but the dock icon will be the same as the application bundle's icon. Whereas in fullscreen mode, the screens resolution can be changed/set to any arbitrary resolution. For full screen windows, the specified size becomes the resolution of the window's desired video mode. For details on a specific function in this category, see the Window reference. This is under the assumption that Windows DWM will be forcing vsync anyway. glfwOpenWindow( width, height, 0, 0, 0, 0, 0, 0, GLFW_FULLSCREEN ) As far as I know you would have to close and reopen this window to switch between a window and fullscreen mode. Oh, good stuff. For example on Windows you can get HWND by calling glfwGetWin32Window and then you can remove min/max button by removing (If you are not using GLFW you may dismiss this answer!) As stated here, there are two ways of obtaining window transparency: framebuffer transparency (alpha bit), and window transparency. The solution in there didn’t work but I realized I need to create my own alternative to GLFW with Windows API to get stuff working and wait till the GLFW gets the full borderless window features. Changed. 0) Using an undecorated window, glfwMaximizeWindow works perfectly fine on Linux Mint 18, but on Windows 8. jar. I wanted to check in with the forums to see if anyone knows of a way – or if GLFW supports keeping a window running at full-power, even when unfocused? I’ve tried running the game windowed/windowed-borderless but that didn’t change anything. This makes it impossible to run multiple fullscreen windows on a multi monitor setup. Regardless of whether or not the window is set as WS_EX_TOPMOST, the window will always be in exclusive fullscreen mode. 514 8 8 silver badges 23 23 bronze badges. 10 It's hard to tell if GLFW will ever do that by default (imo, it shouldn't). When running the program on windows and using OpenGL, Vsync seems to be broken. Full screen windows. Follow Well, I'm trying to show the content with a letterbox border if the window is maximized, but have the window snap to a well-fitting borderless size if the window is not maximized. cerebron is a cross platform tool, it made by electron but need too much memory. So I'm not sure if this is how Vulkan works or I missed something during setup? This is a guide on how to achieve Borderless Fullscreen: GLFW: Window guide You may try my app which follows it: Sign in to GitHub · GitHub. You can switch boing. Setting GLFW_DECORATED to false works as I would expect in terms of fullscreen borderless, but the window doesn't cover the whole screen. For example, use of the new multi-monitor functions are required to create full screen windows with GLFW 3. It is implemented by using GLFW plugin. gibgezr wrote on Sunday, October 19, 2014: I am creating a window like so: glfwWindowHint(GLFW_DECORATED, false); glfwWindowHint(GLFW_RED_BITS, mode->redBits); glfwWindowHint Borderless window flickers on focus change. Because of this, I had to fork glfw and make it add the resizable mask as well, for the borderless window to become useful. Thank you for your answer! – Péter Mizsák This is sometimes called windowed full screen or borderless full screen window and counts as a full screen window. you can use it like that: glfwWindowHint(GLFW_MOUSE_PASSTHROUGH, GLFW_TRUE); Share. This is the GFWL implementation of window decorations on Wayland. When maximized, it covers the taskbar. However, keep support for fullscreen exclusive (e. EDIT: Hi, I’ve just upgraded to glfw 3. system October 19, 2014, GLFW uses the _MOTIF_WM_HINTS window property to support borderless windows. This will show the full screen window on monitor[0], but when I use two windows I only can show one window (window1) on monitor1. You may be able to do this on some platforms, it's not clear which window managers permit it. const GLFWvidmode* mode This hint is ignored for full screen and undecorated windows. Is there any other way to magically maximize the glfw window after its creation? I have a borderless window with the size of my monitor resolution. Some observations: I cannot reproduce it with multiple GLFW windows. If a full screen window has input focus, For more information about full screen windows, including the creation of so called windowed full screen or borderless full screen windows, see "Windowed full screen" windows. That's say, it's more like borderless window (or windowed fullscreen) with exclusive enabled. GLFW uses the ICCCM WM_DELETE_WINDOW protocol to intercept the user attempting to close the GLFW window Currently on Windows when I maximize a window, GLFW and window minimize callback function. I highly recommend you check it out. GLFW is an Open Source, multi-platform library for OpenGL, OpenGL ES and Vulkan application development. A window and its OpenGL or OpenGL ES context are created with glfwCreateWindow, which returns a handle to the created window object. GLFW uses the ICCCM WM_DELETE_WINDOW protocol to intercept the user attempting to close the GLFW window In this code, GLFW seems to ignore the vsync setting if a monitor parameter has been provided and Windows compositing is enabled. zip (in a zip because GitHub restricts the file type) Since fullscreen behaviour on Windows is often affected by driver heuristics and multi-monitor quirks, I don't know how all configurations will behave with these changes. What is the Ditto. GLFW uses the ICCCM WM_DELETE_WINDOW protocol to intercept the user attempting to close the GLFW window I am creating a 3D game using LWJGL3, and I want the window loaded in the background and hidden, wait for my game setup and only than showing up. But with more windows, at least one of which has non-zero swap interval, things get more interesting: the frame rate is multiplied by the number of windows (in this Creating a window with GLFW3 is done using glfwCreateWindow: GLFWwindow* glfwCreateWindow ( int width (as in the monitor the window is currently drawn on) with GLFW. Windows 8. As it says in the GLFW documentation. GLFW 3: Added window handle parameter and return value. dougbinks August 3, 2021, I wanna make a borderless resizable window in c language using TDM-GCC compilers. You signed out in another tab or window. I'm trying to make a function that allows toggling between fullscreen and windowed modes. Call. window = glfwCreateWindow(ww, wh, "Windowed borderless window", glfwGetPrimaryMonitor(), NULL); You can create a window on a particular monitor using glfwCreateWindow. In my current implementation, I use a f keypress to toggle between windowed and full screen mode, opening the full screen window on the monitor the a new window hint GLFW_MOUSE_PASSTHROUGH was added to GLFW recently to enable this feature. GLFW uses the ICCCM WM_DELETE_WINDOW protocol to intercept the user attempting to close the GLFW window They're called window decorations (the minimize/maximize/close buttons, the border, titlebar, etc). But, I have found that Windows 10 will then leave an extra 8-pixel gap along both the bottom and right side. 1. When setting a monitor, this function updates the width, height and refresh rate of the desired video mode and switches to the video mode closest to it. In my case the video mode of the desktop is set to 1920x1200@60Hz. Example. Steps to reproduce: Make sure monitor scale factor is at 100%; Create window in windowed mode with GLFW_SCALE_TO_MONITOR set to false; Set monitor scale factor to This is sometimes called windowed full screen or borderless full screen window and counts as a full screen window. To create such a window, request the current video mode. 5 and GLFW 3. gamagan February 18, 2022, 2:31pm 1. Access is not synchronized. Correct code: glfwWindowHint(GLFW_VERSION_MAJOR, 3); glfwWindowHint(GLFW_VERSION_MINOR, 3); glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); sheeri185adidam wrote on Wednesday, July 29, 2015: Hi, I am creating a window without the border by setting window hint GLFW_DECORATED to false. It also doesn't happen if the GLFW window loses focus to the desktop or cmd. Wis Wis. GLFW uses the ICCCM WM_DELETE_WINDOW protocol to intercept the user attempting to close the GLFW window Note that Windows plays some magic with OpenGL, so I suspect your working solution is because the windows are created with the context of one GPU, and when you go fullscreen the window on the second monitor doesn’t go ‘dedicated fullscreen’ but instead is simply a borderless fullscreen window - in OpenGL there is no real distinction but drivers and GLFW uses the _MOTIF_WM_HINTS window property to support borderless windows. The GLFW_OPENED window parameter has been removed. You can choose a sensible default for your application, then offer the user the option of changing the behaviour, store their choice in glfwWindowHint has to be called before the window gets created (which can be seen in the demo you mentioned). GLFW_VISIBLE specifies whether the windowed mode window will be initially GLFW uses the _MOTIF_WM_HINTS window property to support borderless windows. GLFW_VISIBLE specifies whether the windowed mode window will be initially No, because whenever the GLFW window is in the foreground, there is a single huge tear about 3cm down from the top of the screen. RigidBody is right, I use the same code in my application. thanks, currently i try to make a simple tool like alfred in macos. The one I use for my OpenGL projects is GLFW. Practically speaking, this can be achieved by the following code:. 0-alpha-dev. system December 8, 2007, 10:16am 7. Possible errors include GLFW_NO_WINDOW_CONTEXT and GLFW_NOT_INITIALIZED. 3. 39. The GLFW documentation states (emphasis mine):. I’ve also received reports that on OSX the screen saver kicks in during gameplay as well. In 3. It's also complicated to decide what to do when the display protocol is still being designed and implemented. However, if the window covers the entire screen, Windows 7 (and possibly Windows 8+) do not actually composite the window with the DWM. GLFW_VISIBLE specifies whether the windowed mode window will be initially For more information about full screen windows, including the creation of so called windowed full screen or borderless full screen windows, see "Windowed full screen" windows. Share. GLFW_AUTO_ICONIFY specifies whether the full screen window will automatically iconify and restore For more information about full screen windows, including the creation of so called windowed full screen or borderless full screen windows, see "Windowed full screen" windows. support. As long as at least one full screen window is not iconified, The window handle is passed to all window related functions and is provided to along with all input events, so event handlers can tell which window received the event. If a full screen window has input focus, As noted in full screen windows documentation, you only get a full screen window if you specify a monitor for your window and as you said a windowed fullscreen mode is made by matching the selected mode with the current display mode. glfwCreateWindow(width, height, title, isFullscreen ?GLFW. x, you specify which monitor you want to use for fullscreen instead of the flag in 2. The naive way of doing this is to create a popup window (with the WS_POPUP style) instead of an overlapped window, however popup windows are more suited to things like splash screens and other overlays, not main application windows. However, it seems in order to accomplish this, I have to destroy the current window and then create a new one in the same pointer (I red this in the GLFW documentation). 0d42a0d+1. But that's out of the scope of OpenGL itself. Support for standard features like window snapping on create the window at a sufficiently low resolution (to avoid the white flash) then resize it to your screen's resolution. I’ve built glfw from sources with CodeBlocks on Windows 7 x64 using the TDM-GCC compiler, and I’m using the dll version of the library. But, some work for dragging borderless windows is already on the way . GLFW uses the ICCCM WM_DELETE_WINDOW protocol to intercept the user attempting to close the GLFW window Right now I see it is not possible to change the state of these window properties after the window I'll leave this issue open though since I think GLFW_DECORATE GLFW_RESIZE and full-screen state I think as long as there would be a settable windowed-borderless option as well for the window mode then yes I think that Stack Overflow for Teams Where developers & technologists share private knowledge with coworkers; Advertising & Talent Reach devs & technologists worldwide about your product, service or employer brand; OverflowAI GenAI features for Teams; OverflowAPI Train & fine-tune LLMs; Labs The future of collective knowledge sharing; About the company The window is created with GLFW and the graphics API is chosen at runtime. In GLFW you can set a window hint to be "GLFW_DECORATED" as 'false' and it won't display them. Event processing (glfwPollEvents) stalls whenever the window is resized, but while doing so, it constantly emits resize events, which are processed on the fly by the resize callback that you already use. If the running window manager does not support this property, the GLFW_DECORATED hint will have no effect. 2 and it seems the hint glfwWindowHint(GLFW_MAXIMIZED, 1) does have no effect If I try to use glfwMaximizeWindow(window) then it works instead. If a full screen window has input focus, Here is a sample from my game engine made using glad and glfw it uses the windows api to find to screen resolution and then centers the window accordingly. 1 and 10, the window hides the task/start bar, sizing itself as a full-screen window, but allowing movement and resizing (through a custom frame), meaning For more information about full screen windows, including the creation of so called windowed full screen or borderless full screen windows, see "Windowed full screen" windows. Now I am wanted to draw a 2d text or use ImGUI. I tried to move this borderless window by using I currently have a game with OGL 4. But if you’re OK with using OS specific API you can get access to native window handle by using functions in glfw3native. Hi! Is there any way I can totally remove/disable the glfw top title bar section? Not like this post, I want the whole title bar portion is gone thus I can make the window int x_min=0, int y_min = 0, int x_max = 3840, int y_max = 2160. The problem is that for such window the WM_GETDPISCALEDSIZE is not triggered, so GLFW is unable to modify the size before WM_DPICHANGED. 18: borderless-mining-2. GLFW natively supports Windows, macOS and Linux and other Unix-like systems. Therefore it is not possible to create a full screen window on the current monitor. On some platforms screen coordinates and pixels are the same, but this is not the case on all platforms supported by GLFW. To create such a window, simply request the current video mode. Hello, I would like to remove the borders on my window, set the windows position to be (0,0) and the size to be (screen_width, screen_heigth). I know that I can use WS_POPUP | WS_SIZEBOX | WS_MAXIMIZEBOX | WS_MINIMIZEBOX to make titleless resizable window; but I wanna make borderless window exactly with no border. While the size of a window is measured in screen coordinates, OpenGL works with pixels. x. becouse now i use windows in company and macbook in home, and i cant find a cross platform tool like alfred can save my time. Is anyone experiencing similar behaviour? In my own tests (Windows 10 latest GLFW) setting. GLFW_AUTO_ICONIFY specifies whether the full screen window will automatically iconify and restore Further a borderless window, will always be the same size as the desktop resolution. The default for the GLFW_CLIENT_API window hint is GLFW_OPENGL_API, so if you want the second The previous version (released on Modrinth and CurseForge) just modifies Minecraft's window handling code to create a borderless window instead of using the GLFW fullscreen mode; whereas this new test build replaces the GLFW library This is sometimes called windowed full screen or borderless full screen window and counts as a full screen window. glfwSwapBuffers utilizes all available CPU time (~90% one core load) with a single window and swap interval set to 1. kohaistyle wrote on Sunday, November 28, 2004: Hi all I never really noticed, but when starting a fullscreen GLFW application, it appears the screen is flashing several times before the screen is initialized When looking at the code, it seems the GLFW fullscreen mode is not a real fullscreen ( CDS_FULLSCREEN in dwStyle ), but rather a fullscreen borderless Sorry for the weird title I am not sure how to define this topic/issue. I really want this behavior, but I do not know if I can do it after window Happens here too. I use built-in TDM-GCC library and CreateWindowEX() function to make a window. You can just make the window the size of the viewport (which will be controlled by the normal OS window), and set some styles (ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize | The GLFW replacement test 1 build is now available! Get it for Fabric 1. By default, this function will also set the input focus to that window. There x7f wrote on Monday, June 16, 2014: Now glfw3. GLFW uses the ICCCM WM_DELETE_WINDOW protocol to intercept the user attempting to close the GLFW window For more information about full screen windows, including the creation of so called windowed full screen or borderless full screen windows, see "Windowed full screen" windows. A window and its OpenGL or OpenGL ES context are created with glfwCreateWindow, which returns a handle to the created window object. Note that you don't necessarily need multiple contexts for multiple windows, you could also use one window after the other with the same context, and there are some newer extensions which make such context switching less heavy (although it is still not clear if it would be worth it). Apart from the spec, I don't know of any good descriptions. Add a The thread you mentioned was helpful. Once you have created the window, GLFW 3: Added window handle parameter and return value. So, the window you create after init() returned will not have an OpenGL context created for it. This is a transition guide for moving from GLFW 2 to 3. From the docs they say to execute glfwCreateWindow(width, height, "glfw-application-name", glfwGetPrimaryMonitor(), NULL) to create a full-screen application. Closed Zifiv opened this issue Jun 27, 2015 · 2 comments Closed This is sometimes called windowed full screen or borderless full screen window and counts as a full screen window. As this comment on Choosing between normal fullscreen and windowed fullscreen mode #1036 mentions:. There are also guides for the other areas of GLFW. Support for resize operation on borderless windows Support for resize operation on borderless windows #991; Affected issues: Provide a way to specify the window drag area on an undecorrated window Provide a way to specify the window drag area on This is sometimes called windowed full screen or borderless full screen window and counts as a full screen window. Many thanks for any input guys, vK. I want a window that has no border and is immovable (I plan on making a custom titlebar with ImGui glfwWindowHint(GLFW_DECORATED, GLFW_FALSE); before creating the window. I have played with the WM_GETMINMAXINFO message. What is the correct way to toggle between normal window and borderless fullscreen without loosing the context? GLFW How to toggle normal/fullscreen? support. Otherwise they do not have any effect. GLFW_VISIBLE specifies whether the windowed mode window will be initially You signed in with another tab or window. Without this piece of You can provide GLFW with a window hint that turns off window decorations before the window is created and then draw your own minimize/maximize/close buttons: glfwWindowHint(GLFW_DECORATED, GLFW_FALSE); But Hi, I’m trying to make a specific style of window on Windows using GLFW3. With the latest Windows 10 update after pressing Win key (or alt+tab), it takes about 5 seconds for task bar to pop up. The monitor (projector) supports up to I used this to make flutter window frameless: HWND window = CreateWindow( window_class, title. GLFW uses the _MOTIF_WM_HINTS window property to support borderless windows. Though from the video it is a bit uncharacteristic even for Temporary Fullscreen (it blinks and then renders empty frame before the monitor is switched of). const It would be good if GLFW implemented features on an undecorated window: Draggability on a custom screen area. . , as other people have been requesting such a feature. Move borderless (undecorated) window #542. If I am not wrong, this is not a fullscreen window but borderless window, right ? The documentation says that we can not move(set position) fullscreen window. According to the docs, this shouldn’t be happening as long as a fullscreen window is not iconified. This is while creating a "borderless" window. As long as the window has not been destroyed, whether through glfwDestroyWindow or glfwTerminate, the window is "open". It might be that a certain OS or framework like GLFW/SDL provides additional tools to accomplish that. 05 has fixed the problem with negative monitor co-ordinates being returned from glfwGetMonitorPos, I can use the this to determine which monitor my window is running on. I have attached an image showing how the windowed screen looks like GLFWwindow *window = glfwCreateWindow(1280, 800, "window name", nullptr, nullptr); /* Maximize window here, but how? */ I have dissected the glfw code a little bit, and it seems like there is no way to get the native window handle, which would be X11 in my case. By default, make it initially invisible using the GLFW_VISIBLE window hint, set its position and then show it. For window transparency it is sufficient to call glfwSetWindowOpacicity(GLFWwindow*, float), where the opacity value should be in the @AliAman I did a first look at their code. It describes what has changed or been removed, but does not include new features unless they are required when moving an existing code base onto the new API. GLFW_AUTO_ICONIFY specifies whether the full screen window will automatically iconify and restore miran46 wrote on Sunday, September 08, 2013: Is it possible to set the fullscreen video mode in GLFW 3. this. h and modify its style depending on platform. For example, on Windows I’m using a custom windowProc function to handle Aero and draw window shadows on a borderless window. make it initially invisible using the GLFW_VISIBLE window hint, set its position and then show it. If I choose to show the other window (window2) on monitor2, the window1 will hide. 0 will support borderless windows, in order to accomodate splash screens, etc. glfwSetWindowFocusCallback() I'm trying to get support for a fullscreen borderless window working but none of the information I've found helps. Note that this means you can’t ALT+TAB to a window on the same monitor, as it will be hidden under the This is sometimes called windowed full screen or borderless full screen window and counts as a full screen window. I guess they use GLFW :) I'm running Win10 64bits, glfw 3. c_str(), WS_THICKFRAME | WS but you can try looking on go-flutter's example on dragable borderless window here. You can redraw your scene from there and call glfwSwapBuffers to render even when in glfwPollEvents. You switched accounts on another tab or window. For a workaround, I recommend playing the game in Windowed mode and scale it up with a different borderless mode, such as this: If I use a borderless window that is exactly 1 pixel larger, or 1 pixel smaller than the display, this video mode change does not occur. What is the difference between #3 and #4? I am trying to make a way to toggle my window between windowed mode and fullscreen mode. But unfortunately I’m not able to get the current size of my Desktop Screen, to center my window. The size you pass into glViewport, for example, should be in pixels and not screen coordinates. where GLFW siezes exclusive control of the screen on some platforms). Hello, I tried to create a Window with GLFW an then Center it on the Screen with glfwSetWindowPos(). On Linux, the screen will lock while my game is running. glfwHideWindow(window) immidetly after GLFW. Unlike GLFW 2, windows and contexts created with GLFW 3 will never be destroyed unless you choose them Option 2 is especially bad because of the way GL contexts are tied to windows in GLFW, it should be possible by using an extra (invisible) window and shared GL contexts, but it will be ugly. glfwCreateWindow(width, height, m_windowName. I have a custom-made borderless window. workaround I'm using atm: `point2D_t window_size; glfwGetFramebufferSize(glfwwindow, &window_size. A lot of examples use This is sometimes called windowed full screen or borderless full screen window and counts as a full screen window. To create the window at a specific position, make it initially invisible using the GLFW_VISIBLE window hint, set its position and then show it. In most cases, the user's primary monitor is a good choice. It provides a simple, platform-independent API for creating windows, contexts and surfaces, reading input, handling events, etc. On my Windows 10 system with an AMD GPU, I can see the occasional tear - to see it better I added a timing while loop in the main for loop to get ~16ms which is my refresh rate, here I can see a crawl line fairly clearly on the ball in fullscreen. Demonstration of alpha blended compositing of OpenGL contexts via borderless windows using the Win32 API - ands/borderless-window-opengl There's another way to do it (I've looked at the GLFW code), but the side effects are a little different: The title bar is being kept, and only the background of the window is transparent (still requires DWM BTW). The title bar is not working! You can’t move the window either. See you can basically keep all the native functionnality of glfw and windows like snapping the window or resizing and I think you still have rounded corners in windows11(I You can tell glfw to open your window fullscreen. 1, when the desired fullscreen video mode is the current one, the doc says the video mode will not be changed and that a borderless full screen window is created. @subsection window_pos Window position : The position of a windowed-mode window can be changed with @ref : glfwSetWindowPos. There is some ambiguity here, I would follow the guide here to set one up, and then attempt to resize the window later on (increase its width to cover multiple monitors). If you want to create a full-screen window (which never has decorations), specify a monitor when calling glfwCreateWindow. Dismiss alert Running the mujoco. I'm assuming it happens for @Groovounet because different GLFW windows are on different GPUs. Finally, there's no need to specify SDL_WINDOW_BORDERLESS. Got a working version of that now. g. I am using code: glfwWindowHint( GLFW_CONTEXT_VERSION_MAJOR, 3 ); glfwWindowHint( For more information about full screen windows, including the creation of so called windowed full screen or borderless full screen windows, see "Windowed full screen" windows. This method returns an undefined value. My problem is even if I call GLFW. That's at 150% DPI scaling - if I turn DPI scaling off, the torn segment gets proportionally smaller. 0. 1: 2601: 2222: October 31, 2017 Maximize borderless window outside of task bar. Improve this answer. Ssets the monitor that the window uses for full screen mode or, if the monitor is nil, makes it windowed mode. To create a full screen window, you need to specify which monitor the window should use. But don’t worry about having a fullscreen application window. GLFWmonitor* monitor = glfwGetPrimaryMonitor(); GLFWwindow* window Unfortunately, closing the GLFW-window will kill everything, It’s possible that GLFW 3. c_str(), glfwGetPrimaryMonitor(), nullptr); My game uses borderless fullscreen windows (GLFW v3. For more information about full screen windows, including the creation of so called windowed full screen or borderless full screen windows, see "Windowed full screen" windows. To create such a window, simply request the current video mode This hint is ignored for full screen and initially hidden windows. Set the [GLFW_FOCUS_ON_SHOW](@ref GLFW_FOCUS_ON_SHOW_hint) window hint to change this behavior for all newly created windows, or change the behavior for an existing window with @ref glfwSetWindowAttrib. glfwWindowHint(GLFW_AUTO_ICONIFY , GLFW_FALSE); means that ALT+TAB will not cause a fullscreen window to iconify, so it will remain fullscreen at the chosen resolution. This guide introduces the window related functions of GLFW. The frame rate is locked at 60 fps, however, screen tearing artifacts appear. One thing you can do is create a drag operation on the mouse button-press/move callbacks. But the tear can be moved do you suggest making borderless window at 0,0 Hi! Seems like commit 4005f70 breaks VSync again on my system. This is on Windows 10 19043. Fullscreen windows are minimized when loosing focus. 3 and nvidia 430. For example, this creates a 640 by 480 windowed m As far as I understand, there are 4 main modes in GLFW: You can then specify the auto iconify hint to determine whether the fullscreen borderless will minimize when focus is lost. I've checked the window styles in games using fullscreen borderless window mode with WinSpy++ and the Now I've managed to run the application in a borderless window with the glfwWindowHint(GLFW_DECORATED, GL_FALSE); hint, and it works just like I imagined. 18. 2? The problem is that the preferred video mode is probably read from the EDID information which doesn’t always match the desktop settings. So I am writing a program with LWJGL3 which uses GLFW bindings and I am trying to write a dynamic window that can change stat There are a couple of issues with your code: Assuming that glfwCreateWindow will set the resolution to width * height in fullscreen mode is not correct. The border can be used to move/resize and with right click menu close. Option 3 has the advantage that it should work flawlessly once it is implemented for all relevant platforms. the VSYNC OFF / beamracing ideas posted in #1157). For your other questions: If you didn’t set the Demonstration of alpha blended compositing of OpenGL contexts via borderless windows using the Win32 API - ands/borderless-window-opengl In Mac OS X Yosemite and Mavericks with glfw 3. To my understanding, they create a frameless window on demand if you a window/component moves partially outside of the boundaries of the window. Ive been having some problems with making a full-screen item in glfw (C). This is not what I want. The application in question is a terminal application. glfwWindowHint(GLFW_DECORATED, GLFW_FALSE); before creating the window. Using your code above, you would add a call to glfwWindowHint before glfwCreateWindow like so: glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE); Hi! What’s the correct way to handle custom window decorations on Linux with glfw? (Both under X11 and Wayland) Currently, implementing these is very platform dependent. You can use glfwGetPrimaryMonitor() to get a monitor handle and pass it into glfwCreateWindow() as follows:. [Question] BE Window Creation or Hijacking Window: Remily: Anti-Cheat Bypass: 6: 30th December 2019 02:44 AM [Help] Low FPS while using hacks in Borderless/Window: mcyury10: Battlefield 4: 20: 6th June 2015 04:51 While this doesn't work like IDXGISwapChain::SetFullscreenState, I need to resize the window to desktop resolution when entering fullscreen. The code I'm using to create the windows is below (I'm using a glfw wrapper in C#, but it's a fairly close mapping to the original API, so hopefully it all makes sense): "Windowed full screen" window creation: GLFW uses the _MOTIF_WM_HINTS window property to support borderless windows. Follow answered Aug 22, 2020 at 15:34. Thread safety This function may be called from any thread. GLFW or SDL can easily help you with this. You can also get the current visibility state with @ref Window framebuffer size. – the resulting window size & frame buffer size is scaled beyond the displayable maximum resolution of my monitor. Every modern desktop app This is sometimes called windowed full screen or borderless full screen window and counts as a full screen window. Or if you prefer SDL2 you can set the "SDL_WINDOW_BORDERLESS" flag. This moves the window so that the upper-left corner of its : content area has the specified [screen coordinates](@ref coordinate_systems). Hi all, I come to you, because, since two days I try to Drag'n'Drop my GLFWwindow who are the GLFW_DECORATED to GL_FALSE, with LEFT_CLICK PRESS of MOUSE and the cursorPosCallback. 2). Hi & welcome to the GLFW forum! The windowed fullscreen mentioned in the GLFW Window creation documentation refers to the fact that GLFW itself does not set a video mode if the video mode selected is the current window monitors video mode. You can still use another terminal (Ctrl-Alt-F1), login and kill your app. I'll try getting the size first, but I may go the OS Stack Overflow for Teams Where developers & technologists share private knowledge with coworkers; Advertising & Talent Reach devs & technologists worldwide about your product, service or employer brand; OverflowAI GenAI features for Teams; OverflowAPI Train & fine-tune LLMs; Labs The future of collective knowledge sharing; About the company Merged these two pull requests together: - Add support for drag operation on borderless window #987 - Support for resize operation on borderless windows #991 Affected issues: - Provide a way to specify the window drag area on an undecorrated window #923 - Support for resizing undecorated window #990 Current state: I tested these changes on For more information about full screen windows, including the creation of so called windowed full screen or borderless full screen windows, see "Windowed full screen" windows. What I described in the 3rd paragraph is a borderless window. GLFW_VISIBLE specifies whether the windowed mode window will be initially This is sometimes called windowed full screen or borderless full screen window and counts as a full screen window. Since Added in version 3. This will be almost the same as setting the so called “Windowed fullscreen”, but it is a little different because here the mouse can exit the screen. I had done it successfully except for one problem. c to fullscreen using ALT+ENTER. Too bad GLFW doesn’t support making fully functional custom borderless windows yet. This is sometimes called windowed full screen or borderless full screen window and counts as a full screen window. It also reduces lag/stutter on different-Hz multimonitor systems, since Microsoft Windows is a single-Hz compositor (which means For more information about full screen windows, including the creation of so called windowed full screen or borderless full screen windows, see "Windowed full screen" windows. glfwGetPrimaryMonitor() : 0, 0); the window flickering, than load the For more information about full screen windows, including the creation of so called windowed full screen or borderless full screen windows, see "Windowed full screen" windows. If I maximize the non-decorated window, then fullscreen kicks in, the fps drops like mad and my second monitor turns black. That's required for some applications (e. I'm afraid GLFW's license prevents me from making a PR. However, when this is the Glfw, which is what the game uses, has some borderless window quirks that might cause this issue, depending on the resolutions and the refresh rates of the monitors. 3: 3839: October 10, 2017 Window flags for For more information about full screen windows, including the creation of so called windowed full screen or borderless full screen windows, see "Windowed full screen" windows. This does work however my resolution is changed to a significantly lower one upon closing the application. so i tryed to make similar one written by go, fyne is a crossplatform ui lib i choose ,and robotgo Many Windows applications choose to remove the system window borders on their main window. The example given is For more information about full screen windows, including the creation of so called windowed full screen or borderless full screen windows, see "Windowed full screen" windows. @kovidgoyal Im created GLX window, that contains CWOverrideRedirect attribute, and destroyed input shape, so it looks like OpenGL overlay. Last update on Wed Feb 21 2024 for GLFW 3. It's also annoying if using a GUI window + a fullscreen window because every time the user interac In init() you explicitly tell GLFW to not create any OpenGL context for any further created window by calling glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);. On macOS, I’m using a regular window but use Apple’s You cannot do that with just GLFW. The fourth parameter is the monitor you want to create the window on. Reload to refresh your session. GLFW_VISIBLE specifies whether the windowed mode window will be initially phoenix94 wrote on Wednesday, July 10, 2013:. A user attempting to close a window is now just an event like any other. y); Hello everyone! Thanks for taking the time to read this! (with the GLFW version found on LWJGL 3. Following GLFW documentation, glfwSwapInterval(0); should This is sometimes called windowed full screen or borderless full screen window and counts as a full screen window. GLFW_AUTO_ICONIFY specifies whether the full screen window will automatically iconify and restore If you know Win32 code it is possible to alter GLFW to get borderless with snapping to work, but you’ll need to implement your own move and size controls. Borderless applications / windows can still be resized through custom-made window managers, but only if this hint is added. xzb fayw jpm gmii shakj jizefkav suum wcv xgk sjweed