Chameleonic mutation tyranids Kraken model only. New Recruit, the best army builder for all tabletop miniature games. Welcome to the Eldar Subreddit, the premier place on Reddit to discuss Eldar, Dark Eldar and Harlequins for Warhammer 40,000! Feel free to share your army lists, strategies, pictures, fluff and fan-fic, or ask questions or for the assistance of your fellow Eldar! Hey so after helpful feedback I got on my 1K just attempted a 2K and would like people’s thoughts; 2k Tyranid Tyranids - Strikeforce - Eternal War ( 11CP - 1997PT - 3PT ) Oct 7, 2024 · From a victim's brain, Lictors can absorb their memories, and so learn the position of enemy forces or any weaknesses that the Tyranids could exploit. This upcoming saturday me and some friends gonna have a "mini-tournament"-thingy with 750pts-lists. Overall I think they are bit over costed for high level competitive play. The synaptic network of the Tyranid Hive Mind. Warriors are hard to use efficiently. Jan 16, 2018 · Neurothrope [4 PL, 70pts]: Chameleonic Mutation, Power: Catalyst + Troops + Genestealers [12 PL, 180pts]: 3x Acid Maw. Open menu Open navigation Go to Reddit Home. Tyranid Warrior: Deathspitter, Two Scything Talons + Elites + Venomthropes [5 PL, 105pts]. With Behemoth, I would take one of the melee artifacts and combine it with Rending Claws to save points (also that is the default weapon for wings so it's easier to model) I put this in the competitive 40K sub but figured another great place to get some list help would be from the bug lovers themselves. Named characters cannot be given relics. As a side note, chameleonic mutation is a relic, and the Tervigon doesn't need to be the warlord to take it. They are perfectly evolved for their role - Relic: Chameleonic Mutation The Swarmlord Troops: 30x Termagants 24x Termagant 30x Hormagaunts Elites: 1x Maleceptor (Smite + Psychic Scream) It's been performing fairly well in the casual meta I've been playing in, but I was wondering if other Hive Fleets provide equal or better options. 12x Genestealer: 12x Rending Claws, 12x Scything Talons however if you are running Kraken, you'll probably be wanting the Chameleonic Mutation relic to give it a -1 to be hit, in which case you wont have as much benefit from getting up close and personal. A lot of the Tyranid ones are less than spectacular. 5k Tyranid list I'm thinking of taking to a local tournament. Kraken Battalion Detachment (+5 CP, 924 pts) HQ Hive Tyrant with wings: Monstrous Rending Claws and Heavy Venom Cannons, Adrenal Glands, WARLORD, Warlord trait: One Step Ahead. It’s crazy. A gunboat Flyrant can be hard to shift and relatively safe with this. Synapse. ++ Battalion Detachment +5CP (Tyranids) [81 PL, 1257pts] ++ + No Force Org Slot + Discipline: Hive Mind Extensions of the Hive Mind Hive Fleet: Kraken Power: Smite + HQ + Hive Tyrant [11 PL, 213pts]: Adrenal Glands, Chameleonic Mutation, Monstrous Rending Claws, Power: Catalyst, Power: The Horror, Toxin Sacs, Two Devourers with Brainleech Worms So I recently started tyranids and me and my mates agreed on 2000 point games (until we raise it) so I spent the last few days building a list and I… With the changes to points to Tyranids, and their godawful secondaries, it seems making them work in this new arks of omen season is going to require more work. ++ Battalion Detachment +5CP (Tyranids) [48 PL, 6CP, 768pts] ++ You're correct when it comes to the Chameleonic Mutation as well of course, that's a little Apr 10, 2022 · Relic – Chameleonic Mutation-1 to hit the bearer and no rerolls to hit. Chameleonic Mutation. Chameleonic mutation is one of the strongest, but it's locked to Kraken characters. Stealth is innately affected by armor weight, so I'd surmise that the mutation isn't stronger, you're just experiencing the better stealth because you have no armor on. I have a list I’ve been working on but definitely open to all suggestions. PC Xbox One Playstation 4 Prior to ++ Battalion Detachment +3CP (Tyranids) [75 PL, 1307pts] ++ + No Force Org Slot + Discipline: Hive Mind Hive Fleet: Kraken Power: Smite + HQ + Hive Tyrant [11 PL, 224pts]: Adrenal Glands, Chameleonic Mutation, Heavy Venom Cannon, Monstrous Boneswords, Power: Catalyst, Power: Onslaught, Toxin Sacs, Warlord, Warlord Trait: Adaptive Biology, Wings The synaptic network of the Tyranid Hive Mind. 13x Genestealer: 13x Rending Claws, 13x Scything Talons Genestealers [12 PL, 144pts]: 3x Acid Maw. My issue is that I've… Skip to main content. Join the discord… I've recently joined the Hive Mind (a collection from someone who didn't want to play anymore). He takes chameleonic mutation to avoid some damage. Here's a cost-effective 1k point list i came up with: ++ Patrol Detachment 0CP (Tyranids) [51 PL, 998pts, 5CP] ++ Sep 13, 2022 · Bio-artefact Relic: Chameleonic Mutation – Any attack against the bearer has its to hit roll reduced by 1 and the hit roll cannot be re-rolled. Strike Force (101-200 Total PL / 1001-200… Posted by u/[Deleted Account] - 1 vote and 7 comments Tyranid Prime (HQ) Adrenal Glands, Flesh Hooks, Lash Whip and Bonesword, Spinefists, Toxin Sacs Relic: Chameleonic Mutation; Neurothrope (HQ) Psychic power: The Horror; Neurothrope (HQ) Psychic power: Catalyst; 20 x Genestealers (Troops) Rending Claws; 20 x Termagants (Troops) 10 x Devourers, 10 x Fleshborers; 5 x Tyranid Warriors (Troops) I like gorgon because I dig the whole "literally digesting the atmosphere" thing they have going on with their spores and because they take the genetic adaptability of the Tyranids and turn it into a weapon: using the enemy's genetic information to tailor their toxins to be as lethal as possible specifically to the current prey species. Perhaps you can skirt the outside and remain just out of range of their lascannon or whatever, while just getting in range of your target? Seems a little niche to me. Just need a weapon out. Crypto Posted by u/liekey89 - 7 votes and 5 comments Posted by u/OwnageBurst - 3 votes and 11 comments Posted by u/PReadertor - 8 votes and 20 comments Skip to main content. Posted by u/nayiro - 5 votes and 12 comments Tyranid Prime [6 PL, 77pts] Deathspitter, Lash Whip and Bonesword, The Reaper of Obilterax Chameleonic Mutation, Warlord Troops. Reply Tyranid Warriors with Ranged Bio-weapons (140 points) • 1x Tyranid Prime • 1x Devourer 1x Tyranid Warrior claws and talons • 5x Tyranid Warrior • 2x Barbed strangler 1x Devourer 5x Tyranid Warrior claws and talons 2x Venom cannon This list is more experimental. And the official app reports me the following (marked with a yellow X): Psychic Power Choices: The Swarmlord must know all of it psychic powers from the same psychic discipline. I've read a little about… Im playing at a flgs tourny in may, 2k with up to 1k available to swap out in between missions. Death worlds could easily be tyranid Neurothrope [4 PL, 70pts]: Chameleonic Mutation, Power: Psychic Scream, Warlord, Warlord Trait: Adaptive Biology + Troops + Genestealers [12 PL, 156pts]: 3x Acid Maw . Chameleonic (+15 points): VANGUARD INVADER model only. Hey Hive Mind I have just started collecting Tyranids, I only have paint and some Termagants at the moment. For the 1000 I want to possibly… The synaptic network of the Tyranid Hive Mind. The Chameleonic Mutation is solid gold on a Tyrant (in my testing so far). Brand new to the game, haven't even played a real game yet. Coupled with no Spore Cysts make it definitely not worth it. The 3 guys with stabby claws are Tyranid Warriors. I'm planning my own twist… Posted by u/larsosam - 2 votes and 2 comments Dec 21, 2012 · Chameleonic Skin is a Tyranid biomorph used as camouflage by Lictors to continuously change their skin colour to blend into any environment and become all but invisible to the naked eye. Lictors appear to be a specialist mutation of Tyranid Warriors and are highly adapted to survive in hostile environments and a stalker/predator role. Open menu Open navigation Go to Reddit Home Open navigation Go to Reddit Home ++ Patrol Detachment 0CP (Tyranids) [56 PL, 6CP, 1,000pts] ++ + Configuration + Battle Size [6CP]: 2. 13x Genestealer: 13x Rending Claws, 13x Scything Talons Genestealers [12 PL, 144pts]: 3x Acid Maw . 71K subscribers in the Tyranids community. Everything else is just designed to kill on sight. Make it Kraken and give it the chameleonic mutation relic and it’s super fast and survivable. Please read our rules before posting. Artifact depends a bit on Hive Fleet; I think Kraken fits well here. It is the R&D process that allows for new tyranid bioforms and biomorphs to emerge, as dictated by the Hive Mind through the Norn Queens. 1: Codex: Tyranids (5th Edition), pg. For having a warlord in a battleforged army you get 1 for free, then can pay 1 CP to use 2 and 3 CP to use 3. Tyranid Warrior: Deathspitter, Two Scything Talons . The synapse on the trygon prime is the major difference. 12x Genestealer: 12x Rending Claws, 12x Scything Talons Chameleon is a mutation in Fallout 76. And has chameleonic mutation 21 Termagaunts in 2 units 1 minimim ripper swarm 3 venomthropes 6 impaler cannon hive haurd All Kraken, playing ITC. Higher level tyranids can achieve the same results via psionics making camo largely irrelevant. Negative effects None beyond the requirements for the perk's positive effects. But I thoroughly enjoy the Miasma Cannon. The bearer possesses the Stealth trait, granting Trygon Prime [10 PL, 180pts]: Adrenal Glands, Biostatic Rattle, Chameleonic Mutation Adaptive Physiology: Murderous Size. The Brisbane GT list was about flooding the board with 6++ gants. Tyranids tend to evolve a bit, but they aren't adapting continuously, just constantly. i would drop the crushing claws for the twin devourers, since you don't want your ranged carnifexes being stuck in combat and unable to shoot. 02 CAD if that's important. ++ Battalion Detachment +5CP (Tyranids) [60 PL, 998pts] ++ + No Force Org Slot + Discipline: Hive Mind Extensions of the Hive Mind Hive Fleet: Kraken Power: Smite + HQ + Hive Tyrant [11 PL, 213pts]: Adrenal Glands, Chameleonic Mutation, Monstrous Rending Claws, Power: Catalyst, Power: The Horror, Toxin Sacs, Two Devourers with Brainleech Worms Vanguard Detachment +1CP (Tyranids - Genestealer Cults) [19 PL, 400pts] Cult Creed: Cult of the Four-Armed Emperor HQ [7 PL, 125pts] Patriarch [7 PL, 125pts]: Warlord, Warlord Trait: Inscrutable Cunning Elites [12 PL, 275pts] Aberrants [7 PL, 175pts] 4x Aberrant (Hammer) [140pts]: 4x Heavy Power Hammer [64pts], 4x Rending Claw Genestealers tend to be unusually dark so that they can hide in shadows. Warrior (the models) can be fielded in groups of 3 or more as Troops, or as Primes by themselves as a cheap HQ choice. It may not be worth it for the Ymgarl Factor, but I want to try it out. Sources. Tyranid Army 1,500pts Battalion Detachment Hive Fleet Kraken HQ Broodlord - 115pts Hive Tyrant with Wings - 190pts Monstrous Rending Claws - 0pts Devourer with Brainleech Worms x 2 - 14pts Toxin Sacs - 4pts Bio Artefact - Chameleonic Mutation Troops Genestealers x 16 - 160pts Rending Claws x 16 - 32pts Acid Maw x 4 - 0pts With your Flyrant go 2 sets of double devourers. 41 Jul 1, 2019 · HQ - Hive Tyrant with twin Devourers with Brainleech Worms and Monstrous Bone Swords, Catalyst and The Horror, Warlord with Adaptive Biology and Chameleonic Mutation relic; HQ - Neurothrope with Onslaught and Smite; Troops - 3 x Tyranid Warrior - 2 Deathspitters and Bone Swords, one Venom Cannon and Rending Claws; Troops - 3 x Tyranid Warriors This is the list that I'm currently working towards. LGS store running a crusade. Incursion (51-100 Total PL / 501-1000 Points)… Rebr - Chameleonic Mutation Wings Monstrous Rend'ng Claws De vourers w/ Brav,nleech Worms Battalion (+5 CP) 300 288 The Horror Smite mortal Select • Malant TROOPS 5 Genesteaters ELITES 6 Hive Guard Genestealer Cutt - HEADQUARTERS 15 Purestran Supreme Command (41 CPI 12 PL Battalion (. Hive Tyrant with wings: 2x Monstrous Scything Talons, adrenal glands, Chameleonic Mutation. My budget is $270. Hi, I really wanted to start a Tyranid army but I find the cost for starting one can be quite steep. Some Tyranids serve as synaptic conduits or nodal relays through which a portion of the Hive Mind’s iron will flows, overriding the natural instincts of the swarm to direct the teeming warrior-beasts to function as a single, gestalt organism on the battlefield. Your codex lists an HQ choice called a Tyranid prime. So that's some extra utility for you. Equally important, the relic now disallows rerolls to hit, which a lot of armies leverage to push tons of hits onto targets just by sheer numbers. gg/bHT4vbA Flyrant just moves in, he's 8" away from target. Tyranid Warrior: Devourer, Lash Whip and Bonesword . Leviathan Adaptation: Roll a D6 each time a unit with the adaptation loses a wound whilst it is within 6" of a friendly Synapse unit from the same hive fleet. Deathspitters and Boneswords are the auto-include upgrades and make the models killy in shooting/melee. 5 Hive Fleet Kronos- HEAOOUARTERS eurottw HEAVY SUPPORT Posted by u/Deathgivenflesh - 3 votes and 7 comments Weightless armor not only weighs 90% less than normal but you can wear it and keep your mutation. There is a Tyranid Stratagem that lets you spend 1CP to take a 2nd relic. Crypto Posted by u/Goldeneye71 - 7 votes and 7 comments Old One Eye Winged HT w/ HVC and MRC. The issue is they have to shoot and melee to get their points back. it depends on what you are deep-striking with the trygon. The Unit can also ignore the -1 to hit penalty for moving and firing an assault weapon. Armor pieces with the Weightless legendary attribute do not count as armor for the purposes of this mutation. There's 3 missions Planet Strike Mission “Desperate… Open menu Open navigation Go to Reddit Home. Apr 9, 2022 · Also, shout out to Chameleonic Mutation which is now -1 to hit and no rerolls to hit, making any character pretty damn tanky. Use in the Movement phase. Stonecrusher moves w/ opportunistic advance, letting him move 19" (onslaught is cast on him in psychic phase by the flyrant, enabling his charge) ++ Patrol Detachment -2CP (Tyranids 9th Temp) ++ Hive Tyrant: Heavy Venom Cannon, Lash Whip and Monstrous Bonesword, Power: Catalyst, Power: Paroxysm, Power: Synaptic Lure, Relic: Chameleonic Mutation, Stratagem: Hive Predator, Warlord Trait: One Step Ahead Gargoyles . The Malanthrope has no real need to get close to the enemy except to trigger its Prey Adaption rule - but that’s risky due to its poor defense and keeping synapse is more important. Lictors and malanthropes are able to conceal themselves through camo and psionic means. The fastest hive fleet with some decent extra damage, and the Relic (Chameleonic Mutation) isn't too bad to throw on a forward-deployed Broodlord if you go this route. I've also seen a great list, analysis and bat reps by the Redditor u/Stormcoil. ++ Battalion Detachment +5CP (Tyranids) [45 PL, 878pts, 8CP] ++ + No Force Org Slot + Battle-forged CP [3CP] Detachment CP [5CP] + HQ + Malanthropes [5 PL, 140pts]: Malanthrope Tervigon [13 PL, 198pts]: Chameleonic Mutation, Massive Scything Talons, Power: Psychic Scream, Stinger Salvo, Warlord, Warlord Trait: Synaptic Lynchpin + Troops + Posted by u/jonadams346 - 3 votes and 4 comments Calvin Smith 1st Place Midwest Conquest GT 2022 - Tyranids ++ Battalion Detachment 0CP (Tyranids) [101 PL, 8CP, 1,880pts] ++ + Configuration + [Reference] Biomorphologies The synaptic network of the Tyranid Hive Mind. That information should be in the description of the mutation under your stats tab in the pipboy. Is just another option to build a stealth character. From the end of the first phase in which the bearer suffers any wounds, add +1 to its Toughness for the remainder of the battle. Focusing on Recon and engineers between the rippers and a unit of gaunts. Warhammer 40 000, The Old World, The 9th Age, Age of Sigmar, and more! 73K subscribers in the Tyranids community. While the bearer is present on the battlefield, whenever your opponent deploys a Reserves unit, roll a D6. While not as ultimately, clearly powerful as Direct Guidance, this is still a great secondary trait to put on either a Tyrant or Prime. Hey guys, brand new Tyranid player here. Was thinking of kicking off with this. [11 PL, 213pts]: Adrenal Glands, Chameleonic Mutation, Monstrous Rending Posted by u/[Deleted Account] - 5 votes and 8 comments ++ Battalion Detachment +5CP (Tyranids) [63 PL, 1000pts] ++ + No Force Org Slot + Hive Fleet: Kraken + HQ + Broodlord [8 PL, 115pts]: Chameleonic… Business, Economics, and Finance. RELIC: Chameleonic Mutation (-1 to hit from ranged weapons) CATALYST, THE HORROR 1 x Swarmlord (250) CATALYST, THE HORROR 1 x Broodlord (115) CATALYST, PAROXYSM TROOPS (417) 16 x Genestealers (160) - 16 x Rending Claws (32) 16 x Genestealers (160) - 16 x Rending Claws (32) 3 x Ripper Swarms (33) I love the model and its role narratively, I have run the tervigon with success, respawning the guants is nice and if you play kracken as I do, you can give her chameleonic mutation to give her a -1 to hit and you could give her a 5+ with blood of baal Though Chameleonic Mutation is great for an all gun Flyrant. A lot of people enjoy deep 30 termagants with devourers for a sweet 90 shots re-rolling 1s, having them immediately in synapse for that is a big deal. Relics are Relic: Chameleonic Mutations -1 to hit from shooting attacks. [11 PL, 193pts]: Adrenal Glands, Chameleonic Mutation, Monstrous Rending Or run it with chameleonic mutation next to a Malanthrope for -2 to hit (-3 of you can get horror on to something). Positive effects The player character gains invisibility while unarmored, stationary, and having a weapon drawn but not attacking. They are perfectly evolved for their role tyranid scoring capabilities implies we are the punching bag r/Tyranids • Lictors to keep my Deathleaper from yesterday company - same scheme but I’m really happy how the vents came out so wanted to post them - again, no idea how best to use them - any tips would be great! the two twin devourers are a very popular choice, but the heavy venom cannons are good for anti-tank. for the record I was talking about chameleonic mutation which is bio artifact which should imo stack But in addition to Chameleonic Mutation, It's still worth spending 1CP to upgrade to the Miasma Cannon in my opinion. With only one Chameleon piece you can achieve the exact same effect and you can wear other better pieces together with it. Strike Force (101-200 Total PL / 1001-200… Business, Economics, and Finance. I like to take 2 exocrines and use my adaptive physiologies on them, but I know Nick Nanavati says he only takes one. Weird. Picking a 3rd secondary based on army. Genestealers [16 PL, 204pts] The mutation is pretty much useless, because you are forced to wear weightless armor. Neurothrope; I'd understand Resonance Barb. Your opponent must subtract -1 from all hit rolls made with ranged weapons that target the bearer. Join the discord… 55K subscribers in the Tyranids community. CSA is good because you stay invisible while moving, but the resistances are pretty low, and you lose all the other additional effects you could have. 70K subscribers in the Tyranids community. Each time the Unit advances, it simply moves +8″ (cannot be combined with Bounding Leap). I've got the following models and wondering on… I'm dipping into nids again and want to know if my plans for my first 1000 points in any way resembles a functional list. net Posted by u/kmoneyrecords - 10 votes and 14 comments "Teeth, claws, tentacles, spines – give me guns, oh Emperor give me guns! I know how to fight an enemy who attacks me with guns!" — Captain Endolus at the Battle of Macragge Tyranid biomorphs are essentially biomechanical devices and artificially-induced genetic mutations of the Tyranid genome that provide another way to attack a foe beyond the Tyranid's natural weapons of teeth and claws Nov 4, 2017 · Chameleonic Mutation – <Kraken> model only. A kronos neurothrope warlord with chameleonic mutation is super survivable and can keep buffing the exocrine with symbiostorm so it gets additional hits on 5+. I think you'd be better with the chameleonic mutation tbh. Tyranid adaptation is not mutation. See full list on belloflostsouls. On my bloody rifleman toon I wear 4 pieces of unyielding and one chameleon piece so I still get the invisibility effect when crouching and not moving. I guess this is just like every other amor set or mutation another way you could -possibly- build, but its definitely not the best. Missions will most likely be ETC style although not confirmed yet. Psykers, like zoans and Maleceptors, love that the minimum advance roll is a 4, gives them that much more threat range on their powers. Hyper Adaptive Biology – <Gorgon> model only. Both lists are very different to each other. Oct 7, 2024 · From a victim's brain, Lictors can absorb their memories, and so learn the position of enemy forces or any weaknesses that the Tyranids could exploit. Looking to get into Tyranids, never played them before, but I do Have a 2k grey knights army so I am familiar with the game and 8th edition. Hive Tyrant, Lashwhip + Bonesword, HVC, Chameleonic Mutation, adrenal glands, psychic scream, paroxysm 10x hormagants 3x tyrant guard, lashwhip & bonecleaver 3x Zoanthrope, psychic scream Parasite of Mortrex, Gestation Sac Tyranid List Analysis: Alright so I am trying Kraken today. I recently finished the First Strike starter set and am about to… Broodlord [8 PL, 115pts]: Chameleonic Mutation, Power: Catalyst The Swarmlord [15 PL, 250pts]: Power: Catalyst, Power: Psychic Scream + Troops + Genestealers [16 PL, 240pts]: 5x Acid Maw, 20x Scything Talons . Posted by u/Straight-Try-2588 - 9 votes and 14 comments Apr 13, 2022 · Synaptic Tendrils – In your Command Phase, the Warlord can use its Command Phase specific ability twice. 3x Venomthrope: 3x Toxic Lashes + Heavy Support + Carnifexes [8 PL, 155pts]. Flyrant loves the Kraken artefact for -1 to hit and no rerolls, makes them very hard to kill. r/Tyranids A chip A close button A chip A close button I'm a huge hive guard fanboy so I took this list and tried to fit a full 6 in your list. 500pts to start, minimum squad size with no upgrades for first match. If the result is 2 or higher, that unit is required to take a Battle-shock test. fair enough. The Chameleon mutation only works if you’re wearing weightless armor. An incredible enhancement for survivability, this is a prime choice for Winged Hive Tyrants to keep them in the game longer. Join the discord server! https://discord. Sep 13, 2022 · Bio-artefact Relic: Chameleonic Mutation – Any attack against the bearer has its to hit roll reduced by 1 and the hit roll cannot be re-rolled. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Apr 9, 2022 · Chameleonic Mutation got a huge glow-up and will enhance the survivability of the bearer significantly, even in close quarters. Second photo isn't great but it's the best I could get to show off the colour-shift effect in dodgy indoor lighting! Sep 6, 2018 · Neurothrope [4 PL, 70pts]: Chameleonic Mutation, Power: Psychic Scream, Warlord, Warlord Trait: Adaptive Biology + Troops + Genestealers [12 PL, 156pts]: 3x Acid Maw. Join the discord… Shooting without LOS sounds cool on paper, but keep in mind that they'll trade the best BS for Tyranids for a 6+ to hit, costing more than Shock Cannons. Chameleon mutation is pretty pointless, because you can get one piece of chameleon legendary armor to do the same thing, and then have four other effects, instead of being stuck with five weightless. Crypto If your army is led by a Tyranids who is part of the same Hive Fleet. as for the venom cannons, it might be worth keeping them so you can do some good damage to T8 enemies. Sep 3, 2019 · Hive Tyrant [11 PL, 215pts]: 2x Monstrous Scything Talons, Adrenal Glands, Chameleonic Mutation, Warlord, Warlord Trait: One Step Ahead, Wings The Swarmlord [15 PL , 250pts] + Troops + Hive Fleet Kraken Flyrant with 2x double devourer, Psychic Scream and Horror, Chameleonic Mutation (Warlord, Heightened Senses) Broodlord, Catalyst 7x Genestealers with rending claws and scything talons, one of which has an acid maw 10x Termagant w/ Fleshborers 10x Termagant w/ Fleshborers ++ Supreme Command Detachment +1CP (Tyranids) [43 PL, 780pts] ++ + No Force Org Slot + Hive Fleet: Kraken + HQ + Hive Tyrant [11 PL, 213pts]: Adrenal Glands, Chameleonic Mutation, Monstrous Rending Claws, Power: Catalyst, Power: The Horror, Toxin Sacs, Two Devourers with Brainleech Worms, Wings Old One Eye [10 PL, 200pts] Business, Economics, and Finance. Mutation: quickly drops off when attacking, cannot wear armor (unless Weightless). Also, Tabletop Titans just finished a stream with tyranids. The added bonus is that you don't have to waste any cards related to mutations. It turned out like this: +++ New Roster (Warhammer 40,000 8th Edition) [88 PL, 1496pts] +++ ++ Battalion Detachment +5CP (Tyranids) [88 PL, 1496pts] ++ + HQ + Broodlord [8 PL, 115pts] Hive Tyrant [11 PL, 213pts]: Adrenal Glands, Monstrous Rending Claws, Toxin Sacs, Two Devourers with Brainleech Worms Posted by u/TheRheelThing - 6 votes and 22 comments ++ Battalion Detachment 0CP (Tyranids) [59 PL, 10CP, 1,180pts] ++ + Configuration + Battle Size [12CP]: 3. Other than HQ can't spend more than 150pts on a unit. in that case you could just slap on Chameleonic Mutation without changing anything else. Stratagem – Opportunistic Advance 1 CP. It sounds nice but I suspect that you can already get in range with flying. Chameleon armor has weight , and if it breaks- no more mutation. Some Bio-Artefacts of the Hive Fleets replace a character’s existing equipment, you must still pay the cost of the weapon that is being replaced. 20x Genestealer: 20x Rending Claws Genestealers [16 PL, 240pts]: 5x Acid Maw, 19x Scything Talons . This subreddit is for the discussion of competitive play, national, regional and local meta, news and events surrounding the competitive scene, and for workshopping lists and tactics in the various games that fall under the Warhammer catalogue. Join the discord… The synaptic network of the Tyranid Hive Mind. Not everyone uses mutations. They have value in being scary, fast and a nuisance that is semi durable. Some friends at work are looking to get into small (500-1000) point games. Half of… ++ Battalion Detachment +5CP (Tyranids) [46 PL, 920pts] ++ + No Force Org Slot + Hive Fleet: Kraken + HQ + Hive Tyrant [11 PL, 209pts]: Adrenal Glands, Chameleonic Mutation, Monstrous Rending Claws, Power: Catalyst, Power: Psychic Scream, Two Devourers with Brainleech Worms, Warlord, Warlord Trait: Adaptive Biology, Wings 71K subscribers in the Tyranids community. For your three psychic powers I would recommend Synaptic Lure, Catalyst and Onslaught. Apr 9, 2022 · Relic- Chameleonic Mutation Attacks against the bearer are at -1 to Hit and cannot be rerolled, making them very tough to shift at both ranged and melee, and all but ensuring they will make it to combat and stay there, or simply persist on the battlefield to provide powerful buffs. Looking for feedback on a 1. 1998 pt Tyranids list 13 CP. Your Neurothrope should always be somewhat hidden behind other units, so that the enemy doesn't even get the chance to shoot him. A tyranid prime is literally just a Tyranid warrior model. Leviathan is still going to be a top contender here as all Synapse creatures now have Perma-Transhuman (only wounded on an unmodified 4+) and non Hive Tyrant [9 PL, 175pts]: Chameleonic Mutation, Heavy Venom Cannon, Power: Onslaught, Power: Psychic Scream, Two Deathspitters with Slimer Maggots Hive Tyrant [9 PL, 175pts]: Chameleonic Mutation, Heavy Venom Cannon, Power: Catalyst, Power: The Horror, Two Deathspitters with Slimer Maggots, Warlord + Troops + A relic is a unique wargear variant that you can put on a model. You could check out the tyranids list on Goonhammer. Join the discord… Greetings Hive Mind. 24 s6 shots from assault weapons attached to a model with the fly keyword and 16” movement. Tyranid Warriors [4 PL, 105pts]: Flesh Hooks, Toxin Sacs . All I need to do is finish magnetizing the warriors and keep painting. Hive Tyrant (Wings, 1x2 Devourers, Monstrous Rending Claws, Warlord - Adaptive Biology, Bio-Artefact - Chameleonic Mutation) Hive Tyrant (Wings, 1x2 Devourers, Monstrous Rending Claws) 16x Genestealers (Rending Claws, Scything Talons, 4x Acid Maw). No idea what the local meta is so I'm wanting to bring a well-balanced list to at least have a shot of defeating anything, although this is quite hard at such a small points level. Standard Chameleonic Mutation is always good. 12 votes, 16 comments. Or no armor. I was hoping to… Hive Tyrant [11 PL, 204pts]: Chameleonic Mutation, Monstrous Rending Claws, Power: Catalyst, Power: The Horror, Two Devourers with Brainleech Worms, Wings + Troops + Genestealers [16 PL, 192pts]: 4x Acid Maw, 16x Scything Talons Posted by u/IcyImpact - 2 votes and 4 comments ++ Battalion Detachment 0CP (Tyranids) [63 PL, 10CP, 1,113pts] ++ + Configuration + Battle Size [12CP]: 3. Troops Posted by u/Leonsdrago619 - 4 votes and 6 comments Get app Get the Reddit app Get the Reddit app Jan 6, 2025 · Hunting Grounds (+20 points): TYRANIDS model only. 15x Genestealer: 15x Rending Claws ++ Total: [30 PL, 500pts] ++ You're right re: Thornback, didn't realise they didn't have a quad devourer option. On a 6, the damage is ignored and the unit does not lose a wound. Giving two units rerolls to 1s helps get some extra mileage, and one thing Tyranids can struggle a bit with is that one unit can get souped up, but only 17 votes, 15 comments. Finished up a walkrant with Shardgullet and chameleonic mutation After a long break from painting I decided to start with a model I was really excited about (before tackling 36 termagants). r/Tyranids A chip A close button A chip A close button Posted by u/Slumlord722 - 2 votes and 11 comments Hey all, I played 40K back in like 5th ed. ++ Arks of Omen Detachment (Tyranids) [93 PL, 1,996pts, 3CP] ++ Tyranid Prime [5 PL, 95pts]: Adrenal Glands, Dual Boneswords, Toxin Sacs, Venom Cannon + Troops + Termagants [8 PL, 120pts]: Adrenal Glands, Fleshborer, 15x Termagant Termagants [8 PL, 120pts]: Adrenal Glands, Fleshborer, 15x Termagant Tyranid Warriors [8 PL, 175pts]. 10x Gargoyle: 10x Fleshborer Tyranid Warriors: Adrenal Glands Kraken: Free +1 AP on the charge, a psychic power for charge rerolls on a enemy unit, and clean, consistent advances with their original Adaptive trait. A flyrant with Chameleonic Mutation next to the Malanthrope bumps to -2 to be hit. Kraken's main ability is to give charging units +1 ap. I'd like some ideas for some cheap ways to create an effective 500 or 1000 point lists. Tyranids have a very signature Tyranid aesthetic that they never change drastically. It has narrow applicatons admitedly, but I see it as a Strategem that lasts the whole battle, and when it matters, it matters a lot. ivyuwb mblqm krpcdw dgbim cfsza azcv tdfea ifji jglnekid kozt