Battletech builds. So if OP …
BATTLETECH.
Battletech builds Sensor lock. Version 9. 100 per shot is nice, but you can deal more dps and total damage with other weapons at farther ranges. With a mix of long About Us. It's been said that this thing is dangerous with a Coil but I've yet to find one. Locust. The table tells you the chance to destroy a mech part with a particular mech build, for varous DR's (which come from cover, guarded etc. Jumpjets: max. Compared to the WHM-6D, this relies on a Highlander HGN-733 is a Assault-class 'Mech in Battletech. DavidStarr's above EBJ build as per below URL link: https://mwo. PPC's are not competitive per tonne, and so most lances will want to avoid Suggested chassis:Raven, Commando, Locust, Jenner, Panther, Flea The big – and possibly sole – advantage of light (20-35 ton) BattleMechs is their initiative of 4, which means they’ll go first in the turn order. First, have Called Shot Mastery under Tactics, and have a good gunnery. But the first build's The subreddit of Harebrained Schemes' Battletech Turn-Based Strategy Game. The AC20 build needs much heavier support, especially a good missile boat. Custom 'Mechs with Imo there are exactly four good builds in the game. Features []. gg/g5nCYAV As for some advice: I tend towards the focused gunline style of I'm just curious what pilot setups people are finding useful once the game starts throwing full lances of heavy/assault mechs at you. Use this technique to do lots of missions for max salvage, selling everything you don’t want immediately to build cash and to buy what you do want. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews The problem with a pure ac/20 build is range. it basicly runs to hot and has such an odd mix of long range and med range wepons that it makes it hard to bring to full bear. May 12, 2019 @ 6:55pm ace pilot is great for your lights, you can reserve them to the last turn, then run in and blast an assault on the back. Just curious what everyone enjoys as the end game builds. Last edited by Harukage; Dec 18, 2019 @ 7 It has three added, so by strict Battletech rules, the engine ones ought to be as well, but they aren't. The Cyclops CP-10-HQ is the ultimate command 'Mech. Generally speaking you want nearly heat neutral Armor Pig/Zombies. I usually think of builds as 'general guidelines' rather than specific advice because (especially early in the game) money and travel are so limited. Apr 27, 2018 @ 5:43pm PPC + AC/2 Combos #1. All other trade-marks are the property of their respective owners; ® or A staple 5ERLL heavy build, on a staple IS heavy chassis, with a jumpjet for good measure. 3 PPCs each turn would be 120 heat a turn, so you'd need 30 standard heat sinks in addition to the built-in 10 to stay heat-neutral. This is a good tabele top build too. I don't agree. I naturally gravitate towards more brawly builds because short-range weapons have the absolute best damage to weight ratio, leading to me look upon longer ranged builds with lower damage outputs with disdain. Stack them high on something like a Grasshopper and it's extremely powerful. it also has bad armour for a mech of its class. With six Medium Lasers, a PPC, 2 Machine Guns and an SRM-6 rack, the BattleMaster can engage enemies from any range, and packs a powerful punch. Build up a unit for your own Alpha Strike games! Enter a unit name to find (e. He served without Yeah I build blackjacks the same way and was surprised when I saw the energy variant, like someone was copying my builds :P My philosophy with mech building is like fast mechs get turned into flankers or skirmishers, and slow mechs get Hello, MechWarriors! I know I'm a little late, but I've updated my Battletech Skill and Ability Guide for the changes in update 1. Member. (it took two called shots, but I had some success in my v1. One of the more famous mech around, it is the signature 'Mech of The Bounty Hunter. Few Assault 'Mechs mount Jump Jets, but the Victor 9B is one of them. Running SSW. Perhaps one of the best-known ‘Mechs in existence the Marauder makes a worthy opponent on the 39K subscribers in the Battletechgame community. This section will be devoted on reviewing each skill tree and outline the benefits of each. Personally I've always liked any WVR that drop drop the Missiles altogether and rocks an LL instead of the AC5. BT resources: TRO: 3028 and UCC; Edmon's BATTLETECH Uninstall Guide and dZ_CCC ModPack Installation Guide; BattleTechnology. Overview. Large lasers are complete shit, but Medium lasers and Smalls are great. necro55. This is a tips and tricks guide for RogueTech, a modded version of the BattleTech game covering inspired by the Mech Warrior universe. #3. This build generates 104 heat on alpha with 54 points of cooling giving a heat delta of 50 (ignoring JJs for the moment). The year is 3025 and the galaxy is trapped in a cycle of perpetual war, fought by noble houses with enormous, mechanized combat vehicles called BattleMechs. +initiative or ability to move after action are a good dilemma to have with the base skills. Unfortunately, this comes at the cost of armor - against similarly-sized 'Mechs, the 9B is distinctly more vulnerable. I also have JJ-s on every mech and tend to balance heat/alpha damage in such way that i have 2-3 full shots before overheating with single jump in the beginning. This build has good short range firepower, and the extreme range of the LB2X means you always have something threatening to throw at longer ranges while you close. Since I am pretty much stuck using these things along side a centurion, I was wondering if anyone had any build suggestions outside of the SRM/melee build. Tank Mech tries to be the first to meet enemies so they shoot it allowing other Mechs to flank and possibly rear shot. Credit: Jack Hunter. Skills define the abilities of your pilots and their performance on the battlefield. Evade. Since 2024 will bring the clans, you might prepare for their evilness with this great historic documentary of their sins! Team tactics, map knowledge, class builds, loadouts, game modes, gun skills and more. BATTLETECH. Here is what I got so far: Guts (Bulwark) +Gunnery (Mult-Target+Breaching shot) PPC/Large Laser sniper, maybe LRMs? Guts (Bulwark) + Tactics (Sensor locks+Master Tactician) for LRM Mech Pilot (Evasive Movement) + Tactics (Sensor Lock) For a scout, for About Us. I've been using Behemoth but that's what I'll build for it eventually and sensor lock is handy wth the secondary move while initiative gives you options to wait for their move. The build is heat neutral, can jump and alpha every turn with like 1-2 heat to spare. I start to build this as soon as I get a 75 ton mech with gunslinger (MAD-LT Battletech: Mercenaries is the newest core box to release, with the kickstarter currently delivering. I'd likely be replacing the battlemaster with whichever of the 2 I got. I thought I could just swap the build over as the Kintaro has an extra 5 tons weight but with identical weapon/armour specs the Kintaro actually winds up unviable (58. You can make quite a lot of builds with this mech. A Game of Armored Combat. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews Well, 1st tell us which version of Jagermech you speak of, and for what role in lance you need a build. . All other trade-marks are the property of If you want a little bit more out you can drop the MG for a Small laser. Even better if you have no JJ. A simple I can't seem to get salvage for anything, but shadow hawks. They've even been used in physical slugging matches to good effect. Description []. - half his All things BattleTech, including the tabletop games, miniatures, fiction and video games. For your other specialization, probably go down tactics for Sensor Lock and Master Tactitian. A mixture of medium and long range weaponry ensures that while the Highlander excels at no particular role, it is decent at all of them. A heat neutral mech is a poorly designed mech. Members Online • Marauder with 3xUAC/2++ and 4xML++ or ERML is the usual go-to build. Heat should build every round, forcing you to be as effecient and effective as possible in allocating damage resources. Optimized Stock Loadout: With fully half your firepower sharing the Build About Help. MW5 Mercenaries had a ton more variety builds, Clans is just "LASERBOAT BRO" Login Store Community About Support Change language Get the Steam Mobile App I feel like the MechWarrior series is cursed. All things BattleTech, including the tabletop games, miniatures, fiction and video games Also, build advice would be welcomed. Mechwarrior Skill Builds. rather have an Orion V for that, but I see no builds I'd want to use an awesome for at all. 5 salvage pieces, ironman, highest on enemy strength etc. My current build: 2x Mlas+, 6x Slas++, 2x Arm mod +10dmg, 2x Arm mod +20dmg, exchanger, gyro +1 hit defense, max Armor, max jump jets, tons of single heat sinks. Steeped in the feudal political intrigue of the BattleTech universe, the game features an open-ended A 7xERML setup (just replacing the SPPC with another ERML to make it easier) has very similar performance with PS (slightly lower with one salvo but slightly better with two consecutive salvos) than the 2xERPPC 4xERML setup but -30 Welcome to the official Battletech Advanced 3062 (BTA) Wiki! BTA is a full overhaul mod pack for the 2018 Harebrained Schemes strategy game BattleTech. Share Your Favorite Battletech Mech Builds Started by s0da72, Apr 29 2018 12:19 PM You cannot reply to this topic; Go to first unread post; 7 replies to this topic #1 s0da72. The Firestarter, Jenner and Panther are likely the best light mech's, but certain Commando builds can also compete. Feel like that is the way to go for that variant Reply reply [Question] If Battletech was a Grand Strategy game, is Kerensky the player who ragequits and move all his units to one side of the map Hi! So yesterday late at night I finaly got the mech I wanted since the beginning of the game : The Kintaro KTO-18! Yet I'm having trouble finding a good build that doesn't suck! Could you guys assist? I'm also open to the option that "Kintaro sucks! Don't take it" . You can go either typical 2 x LRM20 or try use SRMs and small lasers + medium lasers for heat-efficient close-range mech, or can copy exact same builds from 5SS. Warhammer) or click the Randomize button and a list of units will be displayed. Awesome. Description and evaluation of mechwarrior skills, abilities and classes. Fix Roster sheet so that long Unit or Mechwarrior names now wrap to new lines. Slow, yes - but powerful. But yeah, that energy-only version should be avoided. The SRM and second set of ammo for 2 heat sinks and 2 Medium Lasers. Then suicide rammed them into his heaviest mechs insta punching right through a sections armour and structure, crippling one and blowing the other away. New Technology - The Crab CRB-20 is a Medium-class 'Mech in Battletech. Very easy to use and understand and it feeds you everything about damage, heat buildup etc etc. JJets are optional. Oct 31, 2024 @ 12:08pm Battlemaster BLR-1G is a Assault-class 'Mech in Battletech. It's recently gotten a new team and has been renewed, haven't tried the latest version yet though. Put commander in a Crusader with max SRMs and ARM mods and repeat the above Another build I like is the starting Blackjack with removing an ML + heatsink to upgrade an AC/2 to an AC/5. Whether you need help with entry level mech builds, would like to share your own creations, or wish to have a discussion about game mechanics, we've been the primary unofficial MW:O community since 2012. Definitely a shorter range build, and it ran slightly hot, but it had plenty of punching power and knockdown. This guide is based on the core Battletech game, not the expansions or any mods. Catapult. They’ll also be able to cover more ground in a turn than their heavier siblings, and these together make them perfec Personally I build my mechs for long range using UAC, LBX, LRM and large lasers, and with more armor to keep them safer. If you get special PPC's, like ones that do 60 damage, the WHM Alpha Strike Force Builder. It felt almost as a victory to have my first 55 tons. Now, if you want a few OP lighter mech builds you have the Marauder (the non SLDF is OP too), then bellow that you have a WHM-7A and a PXH-1B. The benefit of sleepy builds is that shutting down dissipates all of your heat. That's absolutely necessary to keep a lightly armored 'Mech within visual range of the enemy, and is also a good idea for other 'Mechs that you plan to keep moving, like flankers. Thank you Valen, that is an interesting So, for the build, I envision them as a thuggish 'come at me bro' mech: maximum armor, around 4 MLs, as many SRM racks as can be mounted After 6 years of HBS Battletech, I can only hope someday that someone just *gets it* and delivers a leaner, meaner Battletech game Max JJs, 2 heatsinks. Dec 20, 2020 @ 12:27pm Cyclops build advice BATTLETECH. Best builds are: LRM15 with 2t, 2LL, 4HS LRM15 with 2t, LL, 4JJ, HS, 4ML SRM6 with 1t, 2LL, 4JJ, 2HS, 3ML SRM6 with 1t, LL, 4JJ, 5HS, 5ML After 6 years of HBS Battletech, I can only hope someday that someone just *gets it* and delivers a 27 votes, 57 comments. MegaMek is an unofficial, online version of the Classic BattleTech board game. Of note is the fact that the game forces you to specialize: A pilot can only have two primary skills (granted at level 5) and one specialized skill (level 8). 80 ton mechs are hard to outfit well. Yet another build that could work is just turning it into an Awesome with the chassis quirk. I also usually try to stay mid or long range. I’ve got a lot of late stage equipment and have grown tired of tromping Marauders everywhere deleting OPFOR assault mechs’ heads. This guide is for mech warriors ready to take the plunge into Career Mode. Armors up nicely and heat is rarely an issue if you go with an SRM4 or two. That is up to you, both have pros and cons. So I'm grinding 1/2 & 1 skull missions trying to build a fourth medium mech prior to taking the first story mission. When you're fumbling around in mediums early game you have a bit more leeway, particularly when it comes I love the functionality of the Cyclops, but i haven't found a build that works well for me, most seem really light on overall damage. There is also a short survey that you can fill out to help prioritize "Panther 9Rs are solid all-around 'Mechs, if a bit on the slow side. would be a passable missile boat. And due to that, it has massive heat problems. The Highlander 733 is one of the few Assault 'Mechs to carry Jump Jets. This gives lower alpha strike numbers but higher survivability. Thanks for the nice words about the mod, I and the team are quite proud of our efforts. Of course, it doesn't help either than LB-10s aren't very good Unorthodox builds usually broke the tabletop game too. I’m running base game with all expansions. Click on the unit icon to add the unit to your list. #13. [Updated to v1. Each skill has its own area of focus: Gunnery is universally useful for any 'Mech that uses ranged weapons, but wasted on melee builds. The 'mech creator closely follows the Classic BattleTech Tech Manual's steps in creating a BattleMech, whether it is a Biped or Quad. Battlemaster. Some combinations of skills work better together than others. 8. Like Piloting improving your melee hit chance, but Juggernaut, a melee orientated lrm missle boat and I have someone run around with sensor block (or w/e its called). Date Posted: May 12, 2019 @ 4:29pm. The Orion-K is arguably the I want some tips on some good mechwarrior builds, I think I kind of know what to do, but not really sure. I max JJ on the build, then Armor. Enforcer build: AC10 + LL, while less than 3LL also does Stability damage and runs cooler. Crits will be Amir "Dekker" Kowalski is a mechwarrior in Battletech. In this portion, I will cover various builds and lance setups to give you some Weapons and Equipment []. Posts: 8. TR PF or Ele hit ballistas - approx 50ex budget All things BattleTech, including the tabletop games, miniatures, fiction and video games. With an AC/20 main gun, two Medium Lasers and an SRM-4 rack, the 9B is a deadly opponent with superior mobility for its size. The rifleman is a mech suited for one ideal role in my tactics; it can't take a punch and if you build it so it can And you trully can build anything out of it, from lrm boat to close quarters brawler. But if you shut down every other turn, you don't need Got any ideas on mech builds and stats? < > Showing 1-7 of 7 comments [*~MAJA~*] Mandragoron. Versatile and powerful, the BattleMaster is one of the best-known BattleMechs in existence. As it stands I have seven of them currently. All 10 models in this box are currently being reviewed, and can be found here. A major component of your success in Career Mode is time management. All of them can cheese most max diff missions one versus many. The Shadow Hawk 2H is a main-line Medium 'Mech that used across known space. The 2nd build's alpha strike damage is higher than the first build. Chassis included are limited to vanilla+DLCs. It's really good for making ammo explode. (liked the map builder though) I pretty exclusively use Solaris skunk weeks. because Jagermech is supposed to be a replacement for Rifleman, which is an older design. I wouldn't mind. Griffin. Members Online. The talents and the way you build your talent trees on your Mechwarriors will make or break certain missions. Okay two heavy lasers and one medium that should do it. Damage dealing comes from Gunnery. Reply reply I have been a fan of Battletech and the MechWarrior series for a long time. This is the Hello! I'm BD, the main developer of BTA 3062. Catapults are okay. MechWarrior and Battletech are registered trade-marks of Microsoft Corporation and are used under license. So I just wouldn't. In my last playthrough I realized the overwhelming power of Master Tactician, and combined with Bulwark I think nearly ALL my pilots were Vanguards, at least the ones I fielded the most. This is a booklet of sample record sheets for the following products: A Game of Armored Combat box set, Beginner Box set, Clan Jordan Weisman, the creator of BattleTech and MechWarrior, is back with the first turn-based BattleTech game for PC in over two decades. keep in mind this is with MWO's armor values which are doubled compared to the quintupled of the battletech game, so just eyeball that part. Connect with us on Discord too https://discord. Bovril Brigadier. its heavy enough to have plenty of beef and can mount 2xlrm 20 and 1 lrm15. True; however, the build isn't intended to find out how much point damage is feasible, but rather how much theoretically possible damage can be fit into the chassis and still be capable of actually firing all weapons at once. Force Builder. They came up behind her and unfortunately one of them got a lucky shot through the head of her Griffon. The Drawing Board is a freeware software developed by Blackstone Interactive, Masterful Creations and Cord Awtry that allows the creation of BattleMechs both Inner Sphere and Clan. They don't gain much armor or weapon space over the 75 tonners and lose a phase of initiative. This seems like one of the few builds where PPCs make sense over large lasers due to range and limited hardpoints plus high free tonnage. Next, what level of technology you have available (UACs, LBXes, DHS) Last edited by MasterBLB; Jan 3, 2022 @ 9:43am #1. In an environment that doesn't affect heat sinking, this mech can do a full jump and alpha on turn one before doing BattleTech Force Packs Record Sheets – Wave One . The only comparable assault to these is the Atlas-II. nav-alph=df01941f_EBJ-A Tip: Just copy/past your above mech code into this webpage, then press [Share] to copy the URL link! MechWarrior and Battletech are registered trade-marks of Microsoft Corporation and are used under license. MechSpecs is a community for every level of MechWarrior Online fan. My Jagermech build that I used for a while to great effect was: near max armor, 2 or 3 JJs, an AC/20, and 2 medium lasers I don't recall if I had a missile weapon on there or not, or how many heat sinks. As a multi-role brawler, the Orion can engage enemies at a variety of ranges, and with plenty of armor, it can survive combined fire for quite some time. Outreach HPG is a discussion hub for Mechwarrior Online and Mechwarror 5 Mercenaries, stompy robot The subreddit of Harebrained Schemes' Battletech Turn-Based Strategy Game. ADMIN MOD Catapult C4 Build . Max front armor, reduce rear armor to 75/95/75 to make it all fit. Victor could be given a LRM40 or LRM45 build. Suggestions on how to spec your pilots and which mechs to put them in. If lucky, upgrade to a UAC5 when you manage to find one (store, loot crate most likely). Again, a look at Sarna tells us that the basic Vindicator is fairly slow Question is, with some of the gameplay changes what are now the best pilot builds? I recognize some of it is opinion, but I'm just looking for input. There, he did not disappoint his family name and graduated on time. So if OP BATTLETECH. It's pretty quick and simple, makes making mechs pretty fast. Kinda regret the slow experience gain man that goes slow. WC? Nov 22, 2019 @ 6:55am The Archer Just tried it for the first time and. Between some fun and also very effective builds, I just could not get dual UAC/20 to work on any chassis, the obvious main contenders being the Atlas (II) and the King Crab. MegaMek is open source, free software. Notes []. JC. Get your hands on a Marauder, preferably two of them. The mod advances the timeline and technology level of Battletech to the year 3062, the beginning of the Federated Commonwealth Civil War. 4r-th mech is usually BJ with AC5+PPC, used as direct-fire sniper. Makes a really good energy boat if you build it properly and has the speed and jets to make it keep up. BattleValue 2, Alpha Strike Stats, and C-Bill cost are all matching up with standard BattleTech designs - Added Davion Force Manual Formations to AS Builder - Updated ReadMes - Removed extraneous console its called the trenchbucket for a reason. none of the builds suggested in this thread for the awesome interests me. The srm boat, light mech killer is better served by a shadow hawk 2d. The COR-designated Corsair builds are constructed almost entirely out of so-called Succession War era technology. I considered it, but the reduced armor or reduced heat efficiency with my WHM-6R did not look right for my play style. Dragon (HBS style): default armour - yep, its a glass cannon. After graduation, by family request, he was assigned as a naval lieutenant aboard a Capellan Confederation DropShip. Prior to that I used T-Bolt AC-20 builds and before that Orion AC-20 builds. I'd originally planned to make my Rarely have I been punished for this, though I did recently lose a valued MechWarrior due to Taurians ambushing me during an assassination mission. HOLY TABLETOP STYLE LRM ATTACKS BATMAN! I think every missile, or damn close hit the same spot, that thing is lethal as hell. I wouldn't want to face that thing head-on. They make up for it with Jump Jets, considerable armor, and a hefty punch from their trademark PPC. In some of my other playthroughs, it's been a -7A with 4x Large Pulse Lasers or ER LLas. Everything else is max armour, ML, SL and SRMs. Both are slow The king crab doesn't have the ballistic bonus, and is limited in some ways as to what it can carry (but can have a decent loadout) On Nexus you can download the standalone mech builder MechDesigner. And the SRMs tactic you note still works. There you can play around making your own builds. I'd fly away and pelt it with LRMs until I knocked it down or it ran out of half its firepower by depleting ammo. which can My current early-Career-my-gear-sucks build is 4x Large Lasers. Members Online • PigDaddyF15E. Dropping a PPC was probably the right move but, despite the fact that it's still an AWS-8Q at the end of the day I can't help but feel like this many That said, your build is nice, Pherdnut. KDubya. Heavy: Thunderbolt. The large side torsos make Light Engine builds tempting for the increased survivability, but very few builds are adequate when using Light Engine - the loss in speed and firepower is not worth some protection against fluke About Us. Hope this helps, but again - you have to find a play style and builds that work for you. ) So UAC2 and ERML are Orion ON1-K is a Heavy-class 'Mech in Battletech. BATTLETECH goes well beyond XCOM in so many ways, one of which is the combination of customizing individual mechs as well as Mechwarriors. ‘Set Armor Tonnage’ is now pre-filled with current armor tonnage. At least when you're using/facing assaults on a regular basis. The 1 Percent; 171 posts Posted 29 It will be useful to almost any mechwarrior and hold its own as your other mechs get heavier and more specialized. The Orion K was the first true Heavy 'Mech. Like the time someone challenegd me to a points battle, and I turned up with stuff plus 2 little helicopters with totally insnane massive speed. Crab 20s fulfill an oft overlooked role, that of a skirmisher with firepower. It excels at nothing, but does not lack in any single area. It has 2 SRM6, 2 mLas, 5 JJ and 1000 armor, a Below is a Dragon build I used for Battletech (caveat, it is a pretty bad mech, use an orion, which is many times better / the best heavy brawler) which was ok and suited my run and gun style of gameplay. I chose assault mechs because at this point, not much point for less. I'm loving my 4 LL Warhammer. RA 70, LA 70, RT 80, RRT 40, CT 135, CRT 60, LT 80, LRT 40, RL 90, LL 90 speaking only of the base game with no DLC. The subreddit of Harebrained Schemes' Battletech Turn-Based Strategy Game. Dump skill But, in the Battletech game, I've found an absurd mid to late game build. My pilot for this mech will always have Master Tactician and Bulwark. In fact, I remember playing the original game out of the box on a hex map. This is not a comprehensive battle tactics, mech build, or mech warrior skills guide, there are plenty of those already. BATTLETECH > General Discussions > Topic Details. The aforementioned Jenner-F is a great replacement for the Firestarter if you can't find one. BATTLETECH: FAQs, Forum Rules, AARland Rules, Sync Account w/ Steam, The subreddit of Harebrained Schemes' Battletech Turn-Based Strategy Game. g. The C1 is an acceptable lurmboat if you don't have an Orion yet by the time you get one, and the K2 is either a fat Blackjack or a Thud's poor cousin, depending on how you arm it. Shadow Hawk. The guide covers: Mechwarrior roles, skills, and skill synergies Lance Started a career game and wanted a bit harder game. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Sarna Community Bulletin: 01 January 2025: Happy New Year As our real world master timeline progresses into 2025, the BattleTech timeline is also set to continue into uncharted territory with a bunch of highly anticipated products on the horizon but wait, this is Sarna and you’re here reading this. if you want a real fire support you gota use the 75ton orion ONV-1V. I've been using a Centurion as my LRM boat 1 LRM 20, 1 LRM 15, 2 Mlas and 3 tons of LRM ammo. Medium: vindicator. Removing a ton each of SRM and LRM ammo will leave The BattleMech Designer is a freeware software to design BattleMechs. BATTLETECH - From original BATTLETECH/MechWarrior creator Jordan Weisman and the developers of the award-winning Shadowrun Returns series comes the next-generation of turn-based tactical 'Mech combat. I'd like to point you at our Discord server which is pretty active and where there are multiple channels for mech builds and player discussion and such: https://discord. Was curious what everyone’s grasshopper builds are. So I was flying around Taurian space and picked up an Atlas AS7-D, any thoughts on a good build for long range assault? How much armor do you typically have on the rear legs and arms? Campaign wise I just finished the prison break mission BATTLETECH. After 6 years of HBS Battletech, I can only hope someday that Right now two different builds appeal to me: Sniper: PPC and two AC/5 ++s (+10 stab damage and +2 accuracy on both) [Question] If Battletech was a Grand Strategy game, is Kerensky the player who ragequits and move all his units to Shadow Hawk SHD-2H is a Medium-class 'Mech in Battletech. I wanna have a decent alpha every turn plus high armor, not sacrifice everything to build a glass cannon good for one shot. Rodi. Please refer to rules before posting. Neither is spectacular for their class and BATTLETECH - From original BATTLETECH/MechWarrior creator Jordan Weisman and the developers of the award-winning Shadowrun Returns series comes the next-generation of turn-based tactical 'Mech combat. Vindicator. 8] There you can play around making your own builds. but was not available in I've been experimenting with two types of mechs, ones with lots of smaller, medium weapons (AC2, medium laser), and those with larger weapons (AC20 and PPC). 71 was the most advanced completed version of this 'Mech designer, it has excellent printouts and the ability to save as html and txt, but the interface is esoteric and the program does not have level 3 equipment. My experience so far is that the smaller weapons spread their BATTLETECH. Ace Pilot could also be useful I suppose, but you probably want a Vanguard mechwarrior in your melee mech. gg Welcome to my MechWarrior and BattleTech gaming channel! Here, we explore the universe of BattleTech and MechWarrior through gameplay videos, tutorials, reviews, and more. Customize and build your own Shymer's guide to Battletech is a comprehensive guide that goes beyond the basics. Last mission I managed to get a Kinataro-1B and I'm looking to swap out the centurion for it. I'm not quite there yet, but I've read a lot about how evasion becomes a lot less useful in the endgame, due to using heavier mechs that won't be moving as far or being sensor locked by multiple enemies. This force builder for BattleTech is a work-in-progress. A classic heavy mech that vanished Search for 'Mechs with specific attributes, or view weapon stats, ghost heat tables, etc. Members Online • obsidian_razor I run the same build with 3 double heatsinks (and a few regular sinks) and 2 heat exchangers+ and its near heat A force builder for BattleTech. Login Store The subreddit of Harebrained Schemes' Battletech Turn-Based Strategy Game. In order to get max evasive chevrons, you need both a highly mobile 'Mech and a high piloting skill MechWarrior. Same goes for the abilities and these 2 don’t always go together. It aims to enhance tactics with new systems, to modify The Marauder MAD-3R is a 75-ton Heavy 'Mech. Beginner Box. 5 tons so its It looks like it should be better with the extra ac points but you don't have the tonnage to support heat sinks on top of an ac weapon as well as numerous lasers and a good missle+ammo. I'm using a pilot with Multi-Target and Breaching Shot So. Discussions Rules and Guidelines Victor VTR-9B is a Assault-class 'Mech in Battletech. The guide covers: Mechwarrior roles, skills, and skill synergies Lance Another launch of Gale Force 9 Hextech pre-painted terrain brings autumn trees, more hills, and smaller buildings to your Battletech tables. but thats just because I like fluff/lore and the Battlemaster is the Optimus Prime of battletech Caveat: all fits need max armour and JJ's, then your primary sniper weapon Current lance is highlander, banshee, battlemaster, and stalker(a dedicated LRM build). Second mission only had one large laser Im not very good at Battletech builds and tend to just use stock whatever but this is my fav mech and just got one in game and was looking for a solid build with good heat management and attack power. All Systems Nominal Members Online. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews The Highlander is my hybrid and the other two highlanders are AC-20 builds. Whether you need help with entry level mech builds, would like to share your own creations, or wish to have a discussion about game mechanics, we've been the primary unofficial MW:O Warrior House Hiritsu Vindicator. After 6 years of HBS Battletech, I can only hope someday that someone just *gets it* and delivers a leaner, meaner Battletech game BATTLETECH. For a MechWarrior life is war and the only true peace is death. What’s a good damage range for a long-range build, and how good are mixed-range builds? (And what’s a good mix for such builds) LRMs. A multirole BattleMech developed in 2550 during the Golden Age, the Shadow Hawk is a powerful fusion of maneuverability and firepower. I don't think I've ever heard anyone say that laservomit is bad in Battletech. honestly if you google shadowhawk builds for mechwarrior online its probably about the same hardpoints-wise I'm familiar with MWO, but the builds are just different in this game. Then add the Max armor you can. Edit: For your mechwarrior, you want Guts 4 for Bulwark (really the only ability that is going to directly benefit a melee mech). This program was written in Java 6 SE using the Netbeans IDE. A full MWO Mechlab is available with comprehensive loadout stats and tools. This is an obvious pick for an ERLL boat, even if it may not be the best option outright. I don’t think I run any extra heatsinks, but you can judge that yourself. About Us. Here are some more or less working builds as examples (with optional content): Headshot sniper: Buildenabler: Headshot BC, Evasion ignore BC, 3 cerppc, 1 clan gauss, all the cooling gear you can get. I'm playing with Medium Mechs only this campaign and the Thrust Kit bonuses and high mobility are appealing, but it's short on free tonnage - I've only got 7 tons for weapons and other equipment once I stick in the maximum amount of Jump Jets and slap on 10 tons of armour. Amir Kowalski was brought up as a loyal scion of House Liao, and sent to a military academy as soon as he was of age. First mission with Griffin arm is lost and have no weapons. MWO Sniper: PPC + AC5 Tank build: Max out armor best you can THEN load up on weapons of choice. Since even before Total Warfare was first published, it has been our goal to provide BattleTech fans with a comprehensive list of game units and The SRM build can also be useful for getting the last hit after you hit the head with something big, but not quite big enough to blow the whole head off. giving you a net bonus of 7 extra damage and increases accuracy from being located in the This build is used as a heavy scout (It is always forward) and it lays down Tag on a target then goes for overheating and backstabbing enemy mechs. There are still lots of good builds in B tier; Heavy Guass Champion, LB40x Hunchie, ERPPC Nova, Laser vom Roughneck, UAC10 Reaver, brawl Roughneck, brawl Corsair. On the pilot side, get to Tactics-9 and as high Gunnery as you can get. REMLAB Web Mech Designer is a fully functional cross-platform web-based combat unit creator for the tactical board game Battletech. Clad in sixteen tons of armor, a 285-rated standard fusion engine propels the Definitely a fan of the single AC/20 (with 2 ammo) - 2 Medium Laser build with a breaching shot / evasion pilot with 3 jump jets and 2 heat sinks. I bring you the latest The Cyclops CP-10-HQ is a Assault-class 'Mech in Battletech. Usually I jump in and alpha from behind. With 4 you can get 5 evade. Picked up an Assassin in the loot crate. I've brought the armor up on the Blackjack to about 70% all around. Wolverine. I've been About Us. Thunderbolt. Feb 17, 2019 @ 8:06am Pilot skills. But just like Mechwarrior Online, Rifleman is once again beating Jagermech no problem. What builds have you guys found to be effective? BATTLETECH > General Discussions > Topic Details. REMLAB is built entirely on HTML, PHP, and JavaScript with Ajax Welcome to the BattleTech Master Unit List. With Jump Jets and a mix of About Us. As usual, the simplest modification is to remove the SRM-6 to increase armor. May 10, 2018 @ 7:24am Atlas loadouts I have two Atlas, that one we get from story mission and another that I got from salvage. 5 JJs are great for jumping behind and pummeling with the SRMs/lasers. 39K subscribers in the Battletechgame community. For victors I max frontal armor, leave the JJs, and go with a 3 SRM6 + ML build (balance MLs and heatsinks to taste). 1 campaign with a King Crab w/Gauss & 4xLLas+Dmg, and an SRM mech with +4 dmg launchers. bundy99 It means you can pull off 2 X SRM6 build with a bit more possible tweaking. Shymer's guide to Battletech is a comprehensive guide that goes beyond the basics. That said i've been thinking about trying a ac5+PPC hawk. 3 of the better armed one and 4 of the jack of all trades model. The stock configuration carries too much missile ammunition. 55 tons is one of the most efficient build bases in all of Battletech. With nothing on the right side you can exploit facing using the JJs to make a VERY tanky brawler. It is licensed under the GPL. In the early game you can build it as a brawler while in the late game you can make it into a very capable LRM Boat. Moving on to the next mech, lets do the Vindicator. BATTLETECH 5578 BATTLETECH Bug Reports 3829 BATTLETECH Suggestions 1569 BATTLETECH Mod-forum 703 BATTLETECH Universe 246 BATTLETECH Fan art, fiction & creations 164 News and Updates Archive 129 I generally build vindicator, shadowhawk and centurion into short range brawlers with max armor and a mix of ML and SRM. Trips and Tricks for the modded version of BattleTech called RogueTech, detailed information on various aspect of the game. My favorite dakka builds are Annihilater A2 with 3rac2 3 lbx2, Fafnir with 2uac10 2 uac5 and of course the infamous Dire Whale UV with 8 ac2 or lbx2. I bought Heavy Metal yesterday and I managed to snag a Phoenix Hawk (PHX-1K). Right now I filled her up with 4 X SRM 6, 1 X SRM 4, 5 JJ and that's about it Or build up a sensor locking scout #3. Recently, there was a post for faction trash talk. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews The build I've settled on for the SH is 3 SRMs + mLaser + sLaser. New Feature - New button added to Open dialog that will convert ALL units to MTF format. Every dev that touches the series doesn't survive longer than a game or two. Wielding strong energy weapons, the Crab delivers a punch at nearly all ranges, with no ammunition About Us. There have been no changes to Abilities, but the Piloting skill tree has been adjusted slightly, giving hit and Finished my third campaign play through, obviously just go for salvage at this point and have been trying to play around with every mech in terms of min/maxing it's potential. " - Here’s a couple builds for your enforcers I’m currently using: AC5 + LL sniper. If I were you, and I offer this as constructive crticism, I'd lose the short-range racks for multiplayer battles. c. 5 MLAS + AC5. Otherwise a MLas/ErMLas and A place to talk about POE builds, mechanics and interactions. Through its weaponry is fairly light for its class, it provides unmatched benefits to friendly units in the form of improved First Career playthrough since Heavy Metal. I saw a couple of threads about buildsbut the most promising one got hijacked and started talking about Grasshopper builds and such. It'll be interesting to see what the stability mechanic does for this Meta. If you notice a bug or have feedback, feel free to open an issue here. So what is the team's recommendation for Assassin loadout? Seems a single Snub PPC++ would be ideal for optimal weight/heat/dmg (an improved version of a Panther). so I wouldnt mind some advice on a good build its the MAD-3R one. tefbfc twctz bjcd dmcok wkylx fhpjqoro uisacr pwaxkf ywpwans clspj